What changed
0 fixes0 additions3 changes0 removals
changedThe big change is that enemies now spawn on screen. They adapt their spawning location to the player's position.
changedDuring the spawn animation, they cannot hit you, and you cannot hit them with ranged weapons, but close-range weapons such as mines, auras, or blades will work.
changedOther than that, I also reworked the pattern of the first enemies you encounter, as well as their graphics a bit. Also, thanks everyone who have been playing during next ! It's always nice to see numbers go up :) Join the discord if you want to hang out, it's a nice place.
Particulitix changes
changedThe big change is that enemies now spawn on screen. They adapt their spawning location to the player's position.
changedDuring the spawn animation, they cannot hit you, and you cannot hit them with ranged weapons, but close-range weapons such as mines, auras, or blades will work.
changedOther than that, I also reworked the pattern of the first enemies you encounter, as well as their graphics a bit. Also, thanks everyone who have been playing during next ! It's always nice to see numbers go up :) Join the discord if you want to hang out, it's a nice place.
So this one is all about enemies!
The big change is that enemies now spawn on screen. They adapt their spawning location to the player's position.
The goal is to avoid unfair hits from enemies appearing suddenly on screen.
During the spawn animation, they cannot hit you, and you cannot hit them with ranged weapons, but close-range weapons such as mines, auras, or blades will work.
Other than that, I also reworked the pattern of the first enemies you encounter, as well as their graphics a bit. Also, thanks everyone who have been playing during next ! It's always nice to see numbers go up :) Join the discord if you want to hang out, it's a nice place.