Full notes
Full Particulitix update
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What changed
- Gameplay
- UI and audio
- Balance
Particulitix changes
So lots of small quality of small stuff here, mostly found in during streams of the game !
FEATURE: Introducing the Cazylia color palette. Thanks Cazylia, obviously
FEATURE: Reworking the main palette
FEATURE: Permanent upgrades can be turned on or off. Thanks Cazylia
FEATURE: Timer visible in the run. Thanks Cazylia
FEATURE: Lower the default sfx volume. Thanks Cazylia
FEATURE: Helping you to find the player with a big arrow that points to the player after transition. And a slow down after a bonus upgrade. Thanks Cazylia
FIX: You can select palettes with the gamepad. Thanks WeeRascal
FIX: Side huggers enemies - you know, the spikey ones - don't move sligthly when the time is stopped. Thanks Cazylia
- FIXSide huggers enemies - you know, the spikey ones - have a new spawn location, making the top section of the screen less unpredictable . Thanks Cazylia
FIX: First enemies won't instant die with the "fast enemies" glitch. Thanks Cazylia
FIX: +5 damage permanent upgrade is now +5, not +2 :'). Thanks Cazylia
FIX: Some french characters were not properly rendered. Thanks Cazylia
FIX: Some french translation
Source
Changelog.gg summarizes and formats this update. How we read updates.
