Full notes
Full Park Studio update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Maps
- Performance
- Gameplay
Bug Fixes:
Added missing remappable keys to the controls menu
Fixed the "switch space" key not working
Fixed pausing behavior
Fixed the terrain tools menu not updating properly
Fixed Rivers and Lakes being compatible with Linear spline type
Fixed spline tool menu displaying as blank on curve splines
Fixed lake material rendering
Fixed brake behavior when target speed was higher than train speed
Fixed wheels generating on lifts
Fixed wrong components generating on load
Fixed block color not disabling
Fixed forward block generation
Fixed the group menu not being closeable
Fixed coaster menu not updating when selecting different coasters
Fixed the trains tab showing a clickable arrow even with only one train
Fixed whole coaster pivot calculations (whole coaster pivot is now going to center properly)
Improvements:
Tweaked nighttime lighting
Tweaked minimum and maximum Force Editor values
Improved Force Editor default smoothing type (now closer to FVD++ sinusoidal mode)
Turned the two checkboxes of spline tool snapping into one selector
Lifts are now sensible to the train's "weight" (they will release trains if the train is going faster at the crest)
Transport sections will now force the train to slow down (grip)
Stations can now have their entry and dispatch speeds customized
Launches and transport sections will now stop a train early if the next block is not free, while brakes and lifts will stop the train at the end of the section
New:
Added Flashlight (default key: F)
Source
Changelog.gg summarizes and formats this update. How we read updates.
