Full notes
Full Park Studio update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Bug Fixes:
Fixed support generation limits - Fixed the "Fix Disjoints" button not actually fixing disjoints - Fixed the roll gizmo not resetting alongside pressing "reset roll" - Fixed wrong controls showing when moving the last node of a track - Fixed deleting coasters from nodes - Fixed duplication sound playing for nodes, splines and coasters - Fixed force visualizers not always updating when necessary - Fixed visualizers erratic behavior - Fixed 0 grid values - Fixed mismatched support connectors
Improvements:
Increased max section length to 50 meters in both normal and force mode - Replaced coaster grid spin boxes with new improved capsule - Reverted assumption that CSV imports are from center of rail, heartline values will now be retained after import - Drastically improved Smooth Nodes and Smooth Forces
New:
Added new floating visualizers for speed and force when selected - Visualizers can now be enabled from the node menu (under the grid options)
Source
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