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Steam News15 October 20214y ago

Park Rangers October Update

v0.0.5.0 - 2021-10-15 Added Bullet shells spawn for applicable weapons Difficulty levels Very Easy Easy Normal Hard Very Hard Enemies Loot drops (variable chance on death) Ammo Pistol Rifle Revolver Shotgun SMG Sniper H

In this update15

Full notes

Full Park Rangers of The Undead update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes10 additions80 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
  • Store
changedLoot drops (variable chance on death)Ammo
changedLoot drops (variable chance on death)Pistol
changedLoot drops (variable chance on death)Rifle
changedLoot drops (variable chance on death)Revolver
changedLoot drops (variable chance on death)Shotgun
changedLoot drops (variable chance on death)SMG

Park Rangers of The Undead changes

changedAmmo
changedPistol
changedRifle
changedRevolver
changedShotgun

v0.0.5.0 - 2021-10-15

Added

Bullet shells spawn for applicable weapons

Difficulty levels

  • Very Easy

  • Easy

  • Normal

  • Hard

  • Very Hard

  • Enemies

Loot drops (variable chance on death)

Ammo

  • Pistol

  • Rifle

  • Revolver

  • Shotgun

  • SMG

  • Sniper

Health

  • Small

  • Medium

  • Large

New enemies

  • Chicken Zombie

  • Glutton Zombie

  • Soldier Zombie

  • The Tank (Boss)

  • The Gunner (Boss)

First person view model with animations:

  • Holster/Unholster

  • Inspect

  • Reloads

  • Shoot

Keybinds

  • Inspect Weapon

Next Wave Countdown

Perks

  • Carry More Ammo

Slow Motion Effect

  • variable chance on headshot kills

Sound Effects

  • 4 bullet impacts

  • 1 headshot cue

  • 2 item pickups

  • 2 melee hits

  • 2 melee swings

  • various gun effects

  • 22 UI effects

  • 8 zombie hissing

  • 2 zombie hurts

  • 6 zombie melee attacks

  • 4 zombie range attacks

  • 3 zombie special attacks

  • 3 zombie other effects

User Interface

Options menu Gameplay

  • Difficulty

  • Despawn Delay

  • Slow Motion Frequency

Graphics

  • Screen Resolution

  • Fullscreen

  • VSync

Sound

  • Zombie effects

Visual Effects

Blood on melee weapon hits Camera shake when jumping and landing Explosion camera shake has been replaced with 4 new ones:

  • Frag Grenades

  • Grenade Launcher

  • Rocket Launcher

  • other explosions

Land mines glow red when armed

Weapons

Animations

  • Reloads

  • Shoot

Headshots

  • Double damage (compared to body hitbox)

  • Melee, Throwables and Explosives cannot score headshots

New weapons

  • Assault Rifle

  • Sniper Rifle

Changed

Enemies

Rat Zombie

  • Size increased by 50%

Game Modes

Arena

  • Spawns 10 different enemy types (up from 4)

  • Waves 1-5 have been replaced with 15 new wave compositions

Training

  • All enemies are available in the spawn menu

Hitmarker

  • Rotating animation replaced with a scaling animation

Perks

Damage Resistance

  • Price has been increased to 4000 (up from 2000)

Movement Speed

  • Effect has been decreased to 10% (down from 33%)

  • Price has been increased to 3000 (up from 1500)

Sound Effects

  • Jumping

  • Landing

  • Zombie effects volume has been tweaked down

  • Zombies have specific sounds assigned instead of using random ones

User Interface

Options menu Controls

  • Keybinds can now be changed

Pause Menu

  • Options are now available from the pause menu

Shop Menu

  • "Buy All" button added to ammo tab

  • Healing items removed

  • New weapons and perk added

  • Previously purchased weapons can be equipped for free

  • Sorted ammo by weapon slot

  • Sorted weapons by price within categories

Weapons

General

  • Empty reloads have been added where applicable

  • Explosions deal half damage to the player (down from full)

  • Fire Rates have been adjusted to better match the new animations

  • Melee weapons had their attack hitbox sizes doubled and positions adjusted

  • Projectile speed increased by 50% for all weapons except Throwables and Launchers

  • Reload times have been adjusted to better match the new animations

Burst Rifle

  • Ammo pool has been increased to 120 (up from 96)

  • Mesh has been replaced

C4 Explosives

  • Blast radius has been increased by ~70%

  • Price has been increased to 3.000 (up from 2.000)

Frag Grenades

  • Blast radius has been increased by ~70%

  • Mesh has been replaced

Grenade Launcher

  • Blast radius has been increased by ~70%

  • Price has been increased to 5.000 (up from 4.500)

Land Mines

  • Blast radius has been increased by ~50%

  • Detects players again (disabled in an earlier update)

  • Explosion max. damage has been increased to 200 (up from 150)

  • Price has been reduced to 2.000 (down from 4.000)

Minigun

  • Ammo pool has been increased to 750 (up from 500)

  • Price has been increased to 12.000 (up from 10.000)

Pistol

  • Ammo pool has been increased to 90 (up from 75)

  • Mesh has been replaced

Revolver

  • Ammo pool has been increased to 72 (up from 54)

Rocket Launcher

  • Blast radius has been increased by ~70%

  • Explosion max. damage has been increased to 500 (up from 200)

  • Mesh has been replaced

  • Projectile speed has been increased by ~43%

  • Price has been reduced to 8.000 (down from 9.000)

Shotgun

  • Ammo pool has been increased to 64 (up from 48)

  • Mesh has been replaced

  • Price has been reduced to 4.000 (down from 5.500)

Submachine Gun

  • Ammo pool has been increased to 180 (up from 150)

  • Mesh has been replaced

  • Price has been increased to 2.000 (up from 1.000)

Removed

Sound Effects

  • 3 zombie deaths

Fixed

Enemies

  • AI stopped moving for a short time when damaged during a melee attack

  • Invisible hitbox was blocking projectiles and AI navigation after AI death

  • Projectiles were not hidden while magazine was empty for Rocket Launcher and Throwables

  • Sound volume options were only saved until closing the game

  • SteamVR was launching inadvertently for some users

Source

Steam News / 15 October 2021

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