In this update15
Full notes
Full Park Rangers of The Undead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Store
Park Rangers of The Undead changes
v0.0.5.0 - 2021-10-15
Added
Bullet shells spawn for applicable weapons
Difficulty levels
Very Easy
Easy
Normal
Hard
Very Hard
Enemies
Loot drops (variable chance on death)
Ammo
Pistol
Rifle
Revolver
Shotgun
SMG
Sniper
Health
Small
Medium
Large
New enemies
Chicken Zombie
Glutton Zombie
Soldier Zombie
The Tank (Boss)
The Gunner (Boss)
First person view model with animations:
Holster/Unholster
Inspect
Reloads
Shoot
Keybinds
Inspect Weapon
Next Wave Countdown
Perks
Carry More Ammo
Slow Motion Effect
variable chance on headshot kills
Sound Effects
4 bullet impacts
1 headshot cue
2 item pickups
2 melee hits
2 melee swings
various gun effects
22 UI effects
8 zombie hissing
2 zombie hurts
6 zombie melee attacks
4 zombie range attacks
3 zombie special attacks
3 zombie other effects
User Interface
Options menu Gameplay
Difficulty
Despawn Delay
Slow Motion Frequency
Graphics
Screen Resolution
Fullscreen
VSync
Sound
Zombie effects
Visual Effects
Blood on melee weapon hits Camera shake when jumping and landing Explosion camera shake has been replaced with 4 new ones:
Frag Grenades
Grenade Launcher
Rocket Launcher
other explosions
Land mines glow red when armed
Weapons
Animations
Reloads
Shoot
Headshots
Double damage (compared to body hitbox)
Melee, Throwables and Explosives cannot score headshots
New weapons
Assault Rifle
Sniper Rifle
Changed
Enemies
Rat Zombie
Size increased by 50%
Game Modes
Arena
Spawns 10 different enemy types (up from 4)
Waves 1-5 have been replaced with 15 new wave compositions
Training
All enemies are available in the spawn menu
Hitmarker
Rotating animation replaced with a scaling animation
Perks
Damage Resistance
Price has been increased to 4000 (up from 2000)
Movement Speed
Effect has been decreased to 10% (down from 33%)
Price has been increased to 3000 (up from 1500)
Sound Effects
Jumping
Landing
Zombie effects volume has been tweaked down
Zombies have specific sounds assigned instead of using random ones
User Interface
Options menu Controls
Keybinds can now be changed
Pause Menu
Options are now available from the pause menu
Shop Menu
"Buy All" button added to ammo tab
Healing items removed
New weapons and perk added
Previously purchased weapons can be equipped for free
Sorted ammo by weapon slot
Sorted weapons by price within categories
Weapons
General
Empty reloads have been added where applicable
Explosions deal half damage to the player (down from full)
Fire Rates have been adjusted to better match the new animations
Melee weapons had their attack hitbox sizes doubled and positions adjusted
Projectile speed increased by 50% for all weapons except Throwables and Launchers
Reload times have been adjusted to better match the new animations
Burst Rifle
Ammo pool has been increased to 120 (up from 96)
Mesh has been replaced
C4 Explosives
Blast radius has been increased by ~70%
Price has been increased to 3.000 (up from 2.000)
Frag Grenades
Blast radius has been increased by ~70%
Mesh has been replaced
Grenade Launcher
Blast radius has been increased by ~70%
Price has been increased to 5.000 (up from 4.500)
Land Mines
Blast radius has been increased by ~50%
Detects players again (disabled in an earlier update)
Explosion max. damage has been increased to 200 (up from 150)
Price has been reduced to 2.000 (down from 4.000)
Minigun
Ammo pool has been increased to 750 (up from 500)
Price has been increased to 12.000 (up from 10.000)
Pistol
Ammo pool has been increased to 90 (up from 75)
Mesh has been replaced
Revolver
Ammo pool has been increased to 72 (up from 54)
Rocket Launcher
Blast radius has been increased by ~70%
Explosion max. damage has been increased to 500 (up from 200)
Mesh has been replaced
Projectile speed has been increased by ~43%
Price has been reduced to 8.000 (down from 9.000)
Shotgun
Ammo pool has been increased to 64 (up from 48)
Mesh has been replaced
Price has been reduced to 4.000 (down from 5.500)
Submachine Gun
Ammo pool has been increased to 180 (up from 150)
Mesh has been replaced
Price has been increased to 2.000 (up from 1.000)
Removed
Sound Effects
3 zombie deaths
Fixed
Enemies
AI stopped moving for a short time when damaged during a melee attack
Invisible hitbox was blocking projectiles and AI navigation after AI death
Projectiles were not hidden while magazine was empty for Rocket Launcher and Throwables
Sound volume options were only saved until closing the game
SteamVR was launching inadvertently for some users
Source
Changelog.gg summarizes and formats this update. How we read updates.
