HomeGamesUpdatesPricingMethodology
Steam News23 September 20214y ago

Park Rangers September Update

Hello everyone! Here are the changelogs for last weekend's updates: v0.0.4.2 - 2021-09-19 Fixed Missing attack animations for boss and rat zombies v0.0.4.

In this update15

Full notes

Full Park Rangers of The Undead update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! Here are the changelogs for last weekend's updates:

What changed

0 fixes1 addition44 changes7 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Store
  • Balance
changedFixedMissing attack animations for boss and rat zombies
addedTraining Game ModeAdded "Big Bad" zombie to Spawn Menu
changedFixedEffect volume setting didn't affect zombie attack and hit sounds
changedFixedEnemies didn't play death SFX
changedFixedEnemies got stuck on top of certain static meshes
changedFixedEnemy hit sounds got triggered by "Medic" zombie AOE heal

Park Rangers of The Undead changes

changedMissing attack animations for boss and rat zombies
addedAdded "Big Bad" zombie to Spawn Menu
changedEffect volume setting didn't affect zombie attack and hit sounds
changedEnemies didn't play death SFX
changedEnemies got stuck on top of certain static meshes

v0.0.4.2 - 2021-09-19

Fixed

  • Missing attack animations for boss and rat zombies

v0.0.4.1 - 2021-09-18

Added

Training Game Mode

  • Added "Big Bad" zombie to Spawn Menu

Fixed

  • Effect volume setting didn't affect zombie attack and hit sounds

  • Enemies didn't play death SFX

  • Enemies got stuck on top of certain static meshes

  • Enemy hit sounds got triggered by "Medic" zombie AOE heal

  • Spawn Menu was available in Arena Game Mode

  • Validation checks for enemy animation montages

v0.0.4.0 - 2021-09-17

Added

Training Map / Game Mode

Hit confirmation markers

Weapon inventory slots (one weapon per slot at a time)

  • Primary

  • Secondary

  • Melee

  • Throwable

  • Special

Main Menu

  • Sound options

  • List of controls (options)

Sound Effects

  • 5 explosions

  • 3 weapon attacks

  • 6 weapon reloads

  • 3 zombie attacks

  • 13 zombie deaths

  • 1 zombie hissing

  • 5 zombie hurts

Visual Effects

  • 4 bullet impacts

  • 4 explosions

  • 3 muzzle flashs

  • 2 muzzle smokes

Changed

Enemies

  • "Heavy" zombie bounty reduced to 800 (down from 1000)

  • "Medic" zombie AOE heal VFX size reduced by 20%

  • Tweaked AI pathfinding

Shop Menu

  • Keybind changed from TAB to B

  • Sorted weapons by inventory slot

Weapons

Burst Rifle

  • Reduced ammo pool to 120 (down from 124)

Frag Grenade

  • No longer shares ammo pool with Grenade Launcher

  • Delay reduced to 2.5s (down from 2.75s)

Grenade Launcher

  • No longer shares ammo pool with Frag Grenade

  • Delay reduced to 1.5s (down from 2.75s)

  • Increased ammo pool to 18 (up from 11)

  • Changed projectile's static mesh

Land Mines

  • Mines no longer get triggered by player

  • Mines no longer damage the player

Minigun

  • No longer shares ammo pool with Pistol and SMG

  • Increased damage to 40 (up from 14)

Pistol

  • No longer shares ammo pool with Minigun and SMG

  • Reduced ammo pool to 90 (down from 515)

Revolver

  • Increased ammo pool to 60 (up from 56)

Shotgun

  • Reduced ammo pool to 60 (down from 62)

Submachine Gun

  • No longer shares ammo pool with Minigun and Pistol

  • Reduced ammo pool to 180 (down from 530)

Throwing Knives

  • Increased damage to 500 (up from 120)

  • Increased weapon price to 2500 (up from 1000)

  • Increased ammo price to 250 for 1 (up from 100 for 5)

Removed

  • Building System

  • Old explosion SFX

  • Old explosion VFX

  • Old muzzle flash VFX

Fixed

  • Ambiance sounds didn't loop

  • Music in main menu didn't loop

  • C4 Explosives ammo wasn't available in Shop Menu

  • Land Mines ammo wasn't available in Shop Menu

  • Certain perks' purchase buttons were locking incorrectly

Source

Steam News / 23 September 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.