In this update15
Full notes
Full Park Rangers of The Undead update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! Here are the changelogs for last weekend's updates:
What changed
- Fixes
- Gameplay
- UI and audio
- Store
- Balance
Park Rangers of The Undead changes
v0.0.4.2 - 2021-09-19
Fixed
Missing attack animations for boss and rat zombies
v0.0.4.1 - 2021-09-18
Added
Training Game Mode
Added "Big Bad" zombie to Spawn Menu
Fixed
Effect volume setting didn't affect zombie attack and hit sounds
Enemies didn't play death SFX
Enemies got stuck on top of certain static meshes
Enemy hit sounds got triggered by "Medic" zombie AOE heal
Spawn Menu was available in Arena Game Mode
Validation checks for enemy animation montages
v0.0.4.0 - 2021-09-17
Added
Training Map / Game Mode
Hit confirmation markers
Weapon inventory slots (one weapon per slot at a time)
Primary
Secondary
Melee
Throwable
Special
Main Menu
Sound options
List of controls (options)
Sound Effects
5 explosions
3 weapon attacks
6 weapon reloads
3 zombie attacks
13 zombie deaths
1 zombie hissing
5 zombie hurts
Visual Effects
4 bullet impacts
4 explosions
3 muzzle flashs
2 muzzle smokes
Changed
Enemies
"Heavy" zombie bounty reduced to 800 (down from 1000)
"Medic" zombie AOE heal VFX size reduced by 20%
Tweaked AI pathfinding
Shop Menu
Keybind changed from TAB to B
Sorted weapons by inventory slot
Weapons
Burst Rifle
Reduced ammo pool to 120 (down from 124)
Frag Grenade
No longer shares ammo pool with Grenade Launcher
Delay reduced to 2.5s (down from 2.75s)
Grenade Launcher
No longer shares ammo pool with Frag Grenade
Delay reduced to 1.5s (down from 2.75s)
Increased ammo pool to 18 (up from 11)
Changed projectile's static mesh
Land Mines
Mines no longer get triggered by player
Mines no longer damage the player
Minigun
No longer shares ammo pool with Pistol and SMG
Increased damage to 40 (up from 14)
Pistol
No longer shares ammo pool with Minigun and SMG
Reduced ammo pool to 90 (down from 515)
Revolver
Increased ammo pool to 60 (up from 56)
Shotgun
Reduced ammo pool to 60 (down from 62)
Submachine Gun
No longer shares ammo pool with Minigun and Pistol
Reduced ammo pool to 180 (down from 530)
Throwing Knives
Increased damage to 500 (up from 120)
Increased weapon price to 2500 (up from 1000)
Increased ammo price to 250 for 1 (up from 100 for 5)
Removed
Building System
Old explosion SFX
Old explosion VFX
Old muzzle flash VFX
Fixed
Ambiance sounds didn't loop
Music in main menu didn't loop
C4 Explosives ammo wasn't available in Shop Menu
Land Mines ammo wasn't available in Shop Menu
Certain perks' purchase buttons were locking incorrectly
Source
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