Full notes
Full Park Bound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Park Bound changes
Park Bound will be leaving Early Access and launching tomorrow at 17:00 GMT (11:00 AM CST). Thanks everyone who participated in Early Access. It has been great to play with you all in-game, see your screenshots/videos, and explore the community created parks. Hope to see you there on launch! Also, update 1.4.7 is released to include various editor fixes and improvements.
Game
Updated park browser icons and overworld console.
Editor
Fixed bug causing the select mode interface to sometimes show the incorrect mode after refresh.
Fixed grid snapping not applying correctly when drag-translating if grid size was greater than one.
Fixed bug causing global bounding box to be displayed incorrectly under some situations.
Fixed bug causing interpolation menu to sometimes not close correctly when selecting new object.
Fixed bug causing undo-redo system to work incorrectly after creating a new level.
Re-ordered rotation hotkey menu controls. Removed confirm button icon until axis selected.
Fixed bug causing objects created by a decompiling a prefab to be positioned incorrectly if they weren't previously attached.
Decompiling a prefab will now add an undo save point.
Updated color hex field to accept strings of 6 characters even if the field supports an alpha channel (8 characters).
Fixed color hex field to maintain cursor position when typing.
Fixed bug causing environment mixer menu to open when editing a prefab.
1.4.8
Editor
Fixed bug introduced in 1.4.7 that would cause an error if a prefab was decompiled within another prefab.
Source
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