Full notes
Full Park Bound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
- UI and audio
- Performance
Park Bound changes
1.8.0
Add new particle effects options in level editor
Fixed bug causing treasure podiums with nine or more stars to display incorrectly
Updated Steamworks SDK
Update is required to play recently uploaded parks or with other players on 1.8.0+. Players with older versions will be split into their own sectors.
1.8.1
Moved Lantern Festival event forward to February 1 - February 20
Events now start at 6 AM EST instead of 6 PM EST
1.8.2
Added support for players to create multiple parks
1.8.3
Enabled option to set teleport receivers to be invisible or uncollidable in level editor
Fixed bug causing gyroball collision sound effect playing while jumping
1.8.4
Added feature to reset progress made in a park. If you reset your progress after completing all chests in the park you will earn a prestige point for that park to track the number of times you completed a park. This feature is accessible through the "info" button in each park from the park overworld.
1.8.5
Fixed bug causing camera to not move smoothly when immediately jumping after landing on higher platform
Fixed bug causing some objects to be rendered when not in camera view
- EditorAdded ability to restore deleted zones from an uploaded park. Under the Upload tab, right click on the icon of any zone shown in the "Removed" section and press restore.
1.8.6
Fixed bug in the level editor where meshes with too many triangles could trigger crash under some conditions.
1.8.7
Editor - Zone entrance button in park now applies all material properties instead of just color.
Editor - Zone screens collidability / visibility can now be configured.
1.8.8
Fixed issue with 1.8.7 update causing some player parks to not load correctly.
Source
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