Full notes
Full Parcel Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Maps
- Balance
- UI and audio
Hi all, this update contains a bunch of bugfixes that have been reported by the community via the F7 in-game reporting tool, Steam Discussions, Discord, and Steam reviews. Thank you for using these places to report bugs, every report gets read so please do continue to report things when you see them!
🛠️ Fixes
Major - Fixed the majority of instances of joiner conveyors getting stuck
Major - Multiple loaders into the same storage rack no longer cause the racks/loaders to misbehave
Major - Fixed an issue where multiple save files were being deleted after only choosing to delete one
Major -Parcels, pallets, deliveries, etc. that fall through the map/world will now be teleported back up to ground level
Adjusted the speed of splitters and diverters to reduce "stop-start" style parcel movement
Fixed the entry points into chutes getting stuck sometimes when loading in from a save or sleeping
Fixed parcels getting stuck in the entrance to scanners after loading in from a save or sleeping
Fixed conveyors pausing when a parcel is stuck marginally below the floor of the following conveyor. This made conveyors appear to be "stuck", when in fact a parcel was just stuck below the floor.
Slightly increased the movement speed of parcels when in export chutes to reduce bottlenecking
Added conveyor upgrade spending to the "Money Spent" stat in the end of day screen
Fixed scanned serial numbers not appearing on the keypad when using the desktop scanner
Fixed a typo in the contract company name "Hardhat Logistics"
As we're now in the new year, this update also disables the Festive Mode 👋 🎅 🎁 - if you have any gift-wrap parcels lying around, they will stay until they are submitted (which could be never if you so choose!)
Thanks,
-- Dan
Source
Changelog.gg summarizes and formats this update. How we read updates.
