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- Paraxima
Global Threat Level
Hello Field Agents and Operators, Global Threat Level tracks the rising pressure of a Paraxima containment operation. Both the Operator and Field Agents receive information from the same system, but each role needs to r…
Event4 changesServerGameplay - Paraxima
Paraxima Development Archive #2 | Investigation Loop Evolution
Hello Field Agents and Operators, In this Development Archive, we’d like to show how Paraxima’s investigation loop evolved across different prototypes. The goal changed over time: from collecting evidence, to locating t…
Store10 changesGameplayMaps - Paraxima
Closed Playtest Mission Brief - June 27-28
The June 27-28 Paraxima Closed Playtest focuses on one of the core parts of the game: identifying the Entity through behavior, rules, and team communication. During the playtest, we want to see how players read the Enti…
Patch notes3 changesUI/audioGameplay - Paraxima
Paraxima Development Archive #1 | The Bracer
Hello Field Agents and Operators, In this Development Archive, we’d like to show how one of Paraxima’s key Field Agent tools changed during development: the Bracer. The Bracer has always been part of the Field Agent kit…
Patch notes5 changesGameplayUI/audio - Paraxima
Closed Playtest Access - June 27-28
Hello Field Agents and Operators, A new Paraxima Closed Playtest window will be available on June 27-28. Paraxima is a systemic co-op horror game up to 3 players built around containment, deduction, and asymmetric team…
Announcement4 changesGameplayUI/audio - Paraxima
The Investigation Begins
“Follow the rules to survive. Break them to come home.” Paraxima is an asymmetric co-op psychological horror built on a foundation of methodical investigation. Our goal is to create a high-tension environment where miss…
Event6 changesGameplayPerformance






