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Steam News22 October 20241y ago

v0.18 - Pickman's Model

Last time I've said I wanted to start the work on the last major addition to the game before the release but before that I've decided to try out how's it going on the AI art scene.

Full notes

Full Parasite update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions1 change1 removal
  • UI and audio
  • Store
  • Events
  • Gameplay
addedLast time I've said I wanted to start the work on the last major addition to the game before the release but before that I've decided to try out how's it going on the AI art scene. So after endless nights of prompting I present to you the art update. The ingame icons were not changed but I added a lot of art for ingame events, difficulty selection and improvements. While working on it I also decided to add images to most of the pedia articles to illustrate the points. And then I added the main menu background art just for the fun of it. This led me to notice the lack of decent fonts in the game so I added these as well. There are now more appropriate default fonts plus there is a font selector in the options menu. I continued tweaking the visuals until I think I got it right now so here it is.
addedAnd after that was done, armed with the gajillion new art, I updated the store and library art as well. The woman on the cover is one of my two favorite images, I really dig how it turned out.
addedAll-new event, difficulty selection, pedia and improvements art
addedNew ingame fonts and font selection in options
changedLots of small UI tweaks with fonts and colors
addedYou can now throw money for a single-use temporary paralysis cloud

Parasite changes

addedLast time I've said I wanted to start the work on the last major addition to the game before the release but before that I've decided to try out how's it going on the AI art scene. So after endless nights of prompting I present to you the art update. The ingame icons were not changed but I added a lot of art for ingame events, difficulty selection and improvements. While working on it I also decided to add images to most of the pedia articles to illustrate the points. And then I added the main menu background art just for the fun of it. This led me to notice the lack of decent fonts in the game so I added these as well. There are now more appropriate default fonts plus there is a font selector in the options menu. I continued tweaking the visuals until I think I got it right now so here it is.
addedAnd after that was done, armed with the gajillion new art, I updated the store and library art as well. The woman on the cover is one of my two favorite images, I really dig how it turned out.
addedAll-new event, difficulty selection, pedia and improvements art
addedNew ingame fonts and font selection in options
changedLots of small UI tweaks with fonts and colors

Last time I've said I wanted to start the work on the last major addition to the game before the release but before that I've decided to try out how's it going on the AI art scene. So after endless nights of prompting I present to you the art update. The ingame icons were not changed but I added a lot of art for ingame events, difficulty selection and improvements. While working on it I also decided to add images to most of the pedia articles to illustrate the points. And then I added the main menu background art just for the fun of it. This led me to notice the lack of decent fonts in the game so I added these as well. There are now more appropriate default fonts plus there is a font selector in the options menu. I continued tweaking the visuals until I think I got it right now so here it is.

And after that was done, armed with the gajillion new art, I updated the store and library art as well. The woman on the cover is one of my two favorite images, I really dig how it turned out.

Changes:

  • All-new event, difficulty selection, pedia and improvements art

  • New ingame fonts and font selection in options

  • Lots of small UI tweaks with fonts and colors

  • Options do not need game restart now

  • You can now throw money for a single-use temporary paralysis cloud

Fixes:

  • Disabled keyboard HUD actions while any windows are open

Source

Steam News / 22 October 2024

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