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- Parasite
v0.22 - Modding and Steam Workshop support
TLDR: IMPORTANT. Platform updated to newer 64-bit only version, report if you suddenly cannot run the game. Full modding support with Steam Workshop upload Steam overlay enabled Region map image is now fully generated N…
Security23 changesCompatibilityWorkshop - Parasite
v0.21 - Evil Cult [3/5?]
TLDR: You can now buy equipment and trail skills for followers in BazaarNet Six new combat profane ordeals and combat missions targeted for "me and my cultist buddies" party Two new communal ordeals to lower region aler…
Store45 changesFixGameplay - Parasite
v0.20 - Evil Cult [2/5?]
Let's do this update in a different order. TLDR first: AI now have jobs and income which is a building block for cults Cult resources, power (generated from followers), resource trading and UI Cult communal ordeals and…
Event11 changesGameplayUI/audio - Parasite
v0.19 - Evil Cult [1/5?]
This is the first update of the Evil Cult cycle. I'm not sure how many updates it'll take to complete everything that is planned but for now it looks to be about five. Sorry it took so long to push this one out, hopeful…
Event11 changesStoreGameplay - Parasite
v0.18.1 - Bug fixes
This is a bugfix release. Demo was updated to this version as well from the ancient 0.6. Changes: Changed menu theme to a new one (Maxstack: "I've never really liked the old one, pls update") A few more menu backgrounds…
Event7 changesMapsGameplay - Parasite
v0.18 - Pickman's Model
Last time I've said I wanted to start the work on the last major addition to the game before the release but before that I've decided to try out how's it going on the AI art scene. So after endless nights of prompting I…
Event6 changesGameplayStore - Parasite
v0.17 - Extremely hostile takeover
Sorry the new release took so long but it's a pretty hefty one. Firstly, the "engine" I used to draw the ingame entities has been removed in favor of low-level draw calls which made my life much, much easier (the usual…
Announcement13 changesUI/audioGameplay - Parasite
H-HEYYY, IT'S M-ME AG-GAIN?
Balancing changes to make habitats more permanent. Watchers will now give distance bonuses when habitats with them are destroyed Level 2 watcher significantly reduces max energy loss (depending on the group difficulty l…
Announcement2 changesGameplayMaps - Parasite
v0.16 - L-LET'S HAVE A C-CHAT...
There is now a conversation mode ingame. The parasite can chat with its host and later with the other NPCs. How it works is you first need to complete the tutorial (open access to the timeline), then use one host for a…
Security8 changesGameplayStore - Parasite
v0.15 - More sounds and music updates
This release focuses on enriching the audio tapestry of the game. Essentially, it boils down to adding a lot of sounds where previously there was only silence. Plus, MaxStack has reworked his older work and added a coup…
Announcement5 changesUI/audioGameplay - Parasite
v0.14 - Sandbox Mode and Pseudocampus
This release brings the often requested sandbox mode into the game. The current plotted scenario is moved into a separate choice during the game start. There is no timeline, no clue gathering, no plot-related events and…
Event7 changesGameplayBalance - Parasite
v0.13 - Labs Update Two and Parthenogenesis
The main focus of this release was scenario-related changes to the research labs. I don't want to spoil them but now there is an additional bit of gameplay that you will have to do once you reach the . Nothing too serio…
Security12 changesFixMaps - Parasite
v0.12 - Ingame encyclopedia and host preservator
The vacation is over and the update is ready. This release marks the addition of the thing that has long been on my radar. I'm talking about ingame encyclopedia. A lot of people ask questions about this and that part of…
Store2 changesUI/audio - Parasite
v0.11.1
Fix for loading game when AI has adipose tissue body feature
Announcement - Parasite
v0.11 - Labs Update One
I've started working on this update by fleshing out the expanded design for the labs areas. At that point, labs were not much different from other locations, civilians and security, and one lab holding the event goal fo…
Security9 changesGameplayUI/audio - Parasite
v0.10
The focus of this update is on a long overdue writing for the improvement texts. I think the placeholder improvement names are from... 2019? 2018? I don't remember. Anyway, the improvements were also in need of rebalanc…
Store14 changesGameplayBalance






