Full notes
Full Paranormal Home Invaders update
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What changed
- Store
- Gameplay
- UI and audio
- Events
- Balance
- Server
I don't know why these are appearing on the store page when the game in not released yet.
New:
The ghost journal ghost entries now have a star rating. Earn stars by discovering ghost types without evidence. The less evidence, the more stars! Earning these stars adds more information to the ghost entries, so that it is easier to earn more stars!
Contracts on larger locations now have bigger objective rewards.
More outfits
Changes:
You can no longer join lobbies that are currently in the middle of a contract. It's not that you really could before, it's just that the option isn't there anymore
Morois are now blinded by incense for 50% longer
- Revenants can now detect players from a further distance. Notethis was already a feature a long time ago. I don't know why it was removed as I only noticed it when I was typing out the new Ghost Journal information
Some ghosts now have guaranteed evidence (Yokai, Hantu, and Deogen)
There is no longer a random offset applied to Invasion contract win conditions
Less small goods now spawn in Invasion contracts
Ghost events have a higher chance of happening when the ghost is stalking
Contract difficulty rules have new reward multiplier values, so these preset difficulties have new multiplier values:
Investigation Professional: 4x
Investigation Nightmare: 6x
Investigation Insanity: 9x
Invasion Beginner: 1x
nvasion Intermediate: 3x
Invasion Professional: 6x
Invasion Nightmare: 9x
Invasion Insanity: 13x
The p-money reward for contracts is no longer random.
Bug Fixes:
Tutorial now cooperates with lighting
Fuse box overloading is now synced on the network. Overloading the fuse box will no longer cast all clients but the host into forever darkness
Fuse box overloading can no longer be used to create a perma-light source
Going outside of the map via the super cool Winston Street sliding door no longer stops the ghost from doing any and all actions
Going outside of the map via the super cool Winston Street sliding door no longer causes Shades to melt down either
Winston Street sliding door is no longer interactable. Fuck you Rhyaken
Winston Street lighting improved
The "Throw At Player" event is now properly synced on the network. Might still be a bit buggy though
The Twins' "twin" can no longer interact with furniture
When players leave in the middle of a game, the game will no longer think that the contract is starting again
A bug where players with spaces in their name couldn't speak in voice chat should now be fixed
Switching between surveillance cameras in multiplayer should now be synced
Players turning off a video camera that was being watched by another player using the surveillance monitor will no longer force that player into perma-night-vision
Fixed an error that was caused when the ghost dropped an interactable
The ghost will no longer be frozen in place and unable to kill players if the grace period is set to 0
Newly equipped skins are now updated correctly
Default equipment no longer get removed from the loadout if the host dies
Clients' post game rewards are now given the correct multiplier in multiplayer
In difficulties with less than 3 evidence, ghosts will no longer have the same evidence everytime.
Fixed a specific bookshelf's search bar
Source
Changelog.gg summarizes and formats this update. How we read updates.
