In this update1
Full notes
Full Paquerette Down the Bunburrows update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Compatibility
- UI and audio
Paquerette Down the Bunburrows changes
Heya bunnies!
Clockwork Bunnies is here!!
This is the first of the 3 updates we teased in our Roadmap (don't look at the dates uwu)
In short:
A new secret bunny late mechanic was introduced (go experiment!)
Reworked the bunny counter so releasing bunnies feels less like losing progress
New
void bunny
somewhere in the
NW?
bunburrow
Lots of visual polish~
LOTS and LOTS of bugfixes, particularly those very nasty lagsplosions
Hope you will have a blast with this while we're cooking the main piece~ Community items are almost ready, only wallpapers are left before everything can go live! Work on the Into The Bunframe and Bunspeakable Depths updates has been ongoing alongside Clockwork Bunnies, more on that soon! To celebrate, we're running a -20% discount for the whole week~
Full changelog:
Added new secret mechanic Bunny Bumps
This is our answer to nondeterministic bunsplosions, cases where it was unclear which block should get bunsploded.
The mechanic will be fully exploited in the Bunspeakable Depths update, in the meantime, you may find use for it to make new babies???
Bunny counters and signs no longer decrease when undoing captures or releasing bunnies so you don’t feel like losing progression anymore. Instead, the bunny icon is briefly replaced with a pen icon indicating how many bunnies are in the pen when appropriate.
Hell levels now have some new visual flavor based on the bunburrow they are below of, go give them a looksie!
Ghostly Bunburrow’s tileset was improved and some mushrooms even started growing there~
Pâquerette and Ophéline sprites improved
Counters are displayed below bunnies when stacking at least 7 of them
Cursed tiles now have proper visuals on the map
Timer should now be more consistant
Timer now changes color when paused
Change in speed multipliers
x1.3 -> x1.25 inside tunnels
X1.15 -> x1.2 when chasing carrots
Fix "lagsplosions": Instances where (intentionally or not) making the game lag would result in unpredictable/inconsistent behaviour
This required the introduction of a tick management system, implied a refactor of a huge chunk of the bunnies’ logic
It was intensively tested but if you find any behaviour that’s inconsistent with what you were used to, babies that are no longer possible or new trivial solutions to existing puzzles, please tell us!
Fix "speedsplosions": Instances where modified the bunnies’ speed while in movement would result in unpredictable/inconsistent behaviour
This has only be documented to happen in this update’s beta but I wouldn’t be surprised if this had been here all along
Bunnies’ speed modification is now either applied immediately if the bunnies aren’t moving or when all bunnies finished their current movement.
Added a new void bunny somewhere in the NW? bunburrow
Secret “Infinite Speed” mode was removed as it was no longer maintainable with the new tick system
Fix “magic walks”: Instances where bunnies would inadvertently change direction and never stop moving, even through walls, if a bunsplosion happened somewhere in the level during their own carrot chase
Fix bunny seeing diagonal traps when inside tunnel
Fix bunnies incorrectly prioritising the wrong traps when surrounded by traps under very specific conditions
Fix bunnies not
stacking
under certain circumstances upon entering a level from the side
Fix bunnies not getting stuck in traps when spawning on them after falling in holes or trespassing
Fix dialogues being missable when quitting the game while they’re still being displayed
Fix bunny not respawning upon re-entering their level under certain circumstances (bunny sent down hole then trespass)
Fix hovered bunny info not being displayed upon closing and re-opening map
Fix Paquerette being able to move when falling on a hole
Fix cases where bunnies would move after a trespass without being prompted by Paquerette and without being in a deadend
Fix some tiling issues next to bunny pillars
Fix bunny shakes being unaffected by speed
Fix carrots not reappearing after a reset when a hole was dug on their spawn position
Fix color of the dialogue box in the
temple
biome
Fix "Should Capture Bun" dialogue triggering in W-1 if you reset after capturing
Fix
Hell Temple and Golden
bunnies unlocking Ophéline’s
temple
bunny dialogue
Fix bunny not chasing carrots when it is laid on the tile right behind them while they’re in a deadend
Fix bunny not shaking during some trespassing and falling scenarios
Fix C-13 teleport skipping (when entering Forgotten Bunburrow early) by quitting the game
Fix resetting through pause menu while entering hole allowing for some weird teleportation
Fix cheese in S-12
Fix cheese in E-6
Fix cheese in
W-26
Fix cheese in
C-23
Fix typos
Levels previously visitable only thanks to lagsplosions were removed from the map:
NW?-19, NE?-17, NE?-18, NE?-19, SE?-18, SE?-20, SE?-21
SE?-27
was visitable before a level design change made in 1.0.9 and was removed from the map
NW?-25
was capturable thanks to lagsplosions and was removed from saves
Couples captured thanks to lagsplosions were removed from saves (affects only a tiny subset of players):
W-15-1 x C-17-1, W-16-1 x C-17-1, W-17-1 x C-17-1, W-17-1 x C-18-1, W-17-1 x C-19-1, W-18-1 x C-17-1, W-20-1 x C-19-1, W-20-1 x S-23-1, W-21-1 x C-19-1, W-21-1 x S-23-1, W-21-1 x NE?-20-1, W-23-1 x N-19-1, W-23-1 x N-19-2, W-23-1 x C-19-1, W-23-1 x NW?-21-1, W-23-1 x NE?-20-1, W-24-1 x N-19-1, W-24-1 x N-19-2, W-24-1 x C-19-1, W-24-1 x NW?-21-1, W-24-1 x NE?-20-1, W-25-1 x N-19-1, W-25-1 x N-19-2, W-25-1 x C-19-1, W-25-1 x NW?-21-1, W-25-1 x NE?-20-1, W-26-1 x N-19-1, W-26-1 x N-19-2, W-26-1 x C-19-1, W-26-1 x NW?-21-1, W-26-1 x NE?-20-1, W-26-2 x N-19-1, W-26-2 x N-19-2, W-26-2 x C-19-1, W-26-2 x NW?-21-1, W-26-2 x NE?-20-1, N-4-1 x S-5-1, N-19-1 x N-22-1, N-19-1 x N-22-2, N-19-1 x C-19-1, N-19-1 x C-26-1, N-19-1 x C-27-1, N-19-1 x S-23-1, N-19-1 x NW?-21-1, N-19-1 x NW?-26-1, N-19-1 x SW?-26-1, N-19-2 x N-22-1, N-19-2 x N-22-2, N-19-2 x C-19-1, N-19-2 x C-26-1, N-19-2 x C-27-1, N-19-2 x S-23-1, N-19-2 x NW?-21-1, N-19-2 x NW?-26-1, N-19-2 x SW?-26-1, N-20-1 x C-19-1, N-20-1 x S-23-1, N-20-2 x C-19-1, N-20-2 x S-23-1, N-20-3 x C-19-1, N-20-3 x S-23-1, N-20-4 x C-19-1, N-20-4 x S-23-1, N-21-1 x C-19-1, N-21-1 x S-23-1, N-21-1 x NE?-20-1, N-22-1 x C-19-1, N-22-1 x NW?-21-1, N-22-1 x NE?-20-1, N-22-2 x C-19-1, N-22-2 x NW?-21-1, N-22-2 x NE?-20-1, C-4-1 x S-5-1, C-17-1 x C-18-1, C-17-1 x C-19-1, C-19-1 x C-20-1, C-19-1 x C-21-1, C-19-1 x C-26-1, C-19-1 x C-27-1, C-19-1 x S-20-1, C-19-1 x S-21-1, C-19-1 x S-21-2, C-19-1 x S-22-1, C-19-1 x S-23-1, C-19-1 x E-20-1, C-19-1 x E-21-1, C-19-1 x E-22-1, C-19-1 x NW?-20-1, C-19-1 x NW?-21-1, C-19-1 x NW?-26-1, C-19-1 x NE?-20-1, C-19-1 x SW?-22-1, C-19-1 x SW?-26-1, C-20-1 x S-23-1, C-21-1 x S-22-1, C-21-1 x S-23-1, C-21-1 x NE?-20-1, C-21-1 x SW?-22-1, C-26-1 x NW?-21-1, C-26-1 x NE?-20-1, C-27-1 x NW?-21-1, C-27-1 x NE?-20-1, S-20-1 x S-23-1, S-21-1 x S-23-1, S-21-1 x NE?-20-1, S-21-2 x S-23-1, S-21-2 x NE?-20-1, S-22-1 x NE?-20-1, S-23-1 x E-20-1, S-23-1 x NW?-21-1, S-23-1 x NE?-20-1, NW?-21-1 x NW?-26-1, NW?-21-1 x SW?-26-1, NE?-20-1 x SW?-22-1, NE?-20-1 x SW?-26-1, NW?-26-1 x NE?-20-1
The following couples are not capturable anymore since 1.0.9 pathfinding bugfixes and were accordingly removed from saves:
C-3-1 x E-4-1, S-3-1 x E-4-1
That's it~ See you soon bunnybuns!! - Lenophie
Source
Changelog.gg summarizes and formats this update. How we read updates.
