Full notes
Full Paquerette Down the Bunburrows update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
Paquerette Down the Bunburrows changes
Heya bun-buns!!! Please enjoy this new update featuring many QoL features including the map baby-bundar!
Map baby-bundar!!
You can now pin bunnies on the map (after unlocking the baby-bundar and enabling the couples map hint) to check for remaining potential mates, it’s neat!
Map
Add visual selector effect around levels
Add void blink to map header info when appropriate
Add missing sound when switching depth
Add color to bunny icons
Improve performance
Reduce movement speed
Depth switching now supports input holding
Remove unnecessary empty space from bunny info box
Add new
$*!!/'$%
bunnies in
NE?-22
,
SW?-24
,
SW?-25
,
SW?-17
Implied some minor changes to
W-24
,
W-25
,
C-17
and
E-22
Better dialogue boxes!
Fix minor pathfinding issue: Only when in tunnels, bunnies will no longer prefer
trespassing
over a deadend IF they have to turn to
trespass
. This specific setup was not present in the game until this update’s minor level design changes.
Cheese Fixes
Fix cheese in
W-24
Fix cheese in E-10
Fix cheese in E-12
Hint fixes
Add second hint solution to E-12
Fix incorrect solution hint in E-10
Fix hints orientation in
N-13
and S-3
Capture icons next to the in-game level name are now refreshed when capturing bunnies if the level indicator is still displayed
Add pile of bunnies on the save files, reflecting progression (existing saves may need to be loaded once to update them)
Prevent Hèrbe from going missing before having talked about Hèrbe to Ophéline
Improve “beat” of
hell
vignette visual effect
Add additional achievement-hiding conditions to Achievements window
Add auto-scroll to achievements’ descriptions that are too large to be displayed
Add auto-scroll to support lines that are too large to be displayed
Add support lines to the Logs window
Add faint whistles in Hay bunburrow and levels neighbouring Crossroads when Hèrbe is missing
Change font used for level and bunny names in map in some languages
Make Bunna Go Fast achievement unlock cross-save (retro-active)
Bunsweeper piles now overflow the window
Slightly change color of
Golden bunny
(but why?)
Fix map cursor jumping lines/columns
Fix jukebox main switch not working
Fix Bunsweeper best time incorrectly displaying “99:59,99”
Fix support screen not being navigable without mouse
Fix Ophéline spawning in
hell
if you haven’t met her yet
Fix Ophéline not disguising in response to Pâquerette disguising as her
Fix Pâquerette computer not listening to cancel input
Fix pen counter being incorrectly displayed on undo (again)
Fix missing pen icon in hell temple
- Fix “double drop” bugPlayers were able, under specific conditions, to teleport to other levels WHILE entering another level, allowing them to create new bunnies and move items through levels (you people scare us)
Fix
void
sign not using released bunnies
Fix hay bunny captured and home captures’ icons color
Fix map header not being updated when switching depth while on bunny
Fix some broken color tags in korean localization
Fix typos in french & english localizations
Improve “out of order” elevator joke in french localization
Fix “pass elevator” text leaking (russian, polish, german, turkish)
Fix text overflowing in captures and couples tabs in Ophéline’s computer
Fix text overflowing in the titles of some windows in Pâquerette’s computer (french, japanese, polish, turkish)
Fix some minor pixel color errors on Ophéline pickaxe sprites, Bunsweeper window and pink “go back up” tile
Update credits
Fixes made on Steam’s back end side since 1.1.2:
Fix Steam Rich presence not working in the Forgotten Bunburrow
Add Steam Rich presence localization in:
Brazilian Portuguese
Spanish
Italian
German
Polish
Russian
Turkish
Korean
Known issues/Planned QoL:
Text overflowing in some languages in Ophéline’s computer Extra tab
Option to disable hint features from the start
Minor volume issues on some effects
Some other cool stuff we’re adding as we go while working on Bunspeakable Depths
---
Work on our final big update Bunspeakable Depths is underway! What’s after the pillars, true ending, new levels, new mechanics, new meta bunplay…
When Pâquerette gazes into the Abyss, the bunnies gaze back.
Enjoy this little update bunnybuns!! - Lenophie
Source
Changelog.gg summarizes and formats this update. How we read updates.
