Full notes
Full Paquerette Down the Bunburrows update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- UI and audio
- Gameplay
Paquerette Down the Bunburrows changes
Heya bunbuns! Here is the 1.0.9 Update!!!!
Changelog:
Fixed cheese in
W-21
Fixed cheese in
S-16
Fixed Home Capture cheese in
N-22
Fixed
pilgrimage
cheese
Fixed pathfinding bugs when navigating around multiple holes and hole+deadend combos: The bunny will now properly prioritize holes in the traditional setup: front over left over right, bunny will no longer pick hole over deadend as it was erroneously the case under some circumstances
Fixed
Bunbel Tower
achievement not requiring a bunny from the Forgotten Bunburrow as part of the
stack
requirement
Fixed secret SFX for first
%!!/.;\
captured playing on multiple captures under certain circumstances
Fixed Ophéline dialogues being missable by resetting from the pause menu during her dialogues. Missed dialogues related to progression are available again for affected players.
Fixed resetting and
going back to surface
being available in the pause menu during dialogues
Fixed carrot sound being triggered when a bunny reaches a tile with an already eaten carrot under some circumstances
Fixed typos in french localization
Fixed style of Infinite Speed option
Fixed visual glitch showing unnecessary corners on indestructible walls next to
bunny pillars
Fixed some
bunny pillars
's eyes being erroneously turned on or off in some levels
Added some cool tunnels around some
bunny pillars
, showcasing their own pilgrimage
Added a few new
bunny pillars
here and there: the Gate remains shut, yet more bunnies are coming, is this only the beginning?
Consequences: No changes will be made to your save, but please take a new look at
N-22
if you're stuck on
N-19
!
Please note, we are still aware of the 2 following issues:
one that the community dubed "lagsplosions" that allows capture of babies that are not capturable in other ways through lag
one regarding bun stacks being undeterministic about their spawn position during wall bursts
I wanted to fix them in this update but they require quite the amount of work and focus while being less critical than some of the stuff fixed here! Once these will be fixed, we'll be able to bring all the QoL stuff you have been asking about (baby hint system, never-decreasing bunny counter, more accessibility settings, improved timer features, dedicated map button etc etc) We're also working on
a Mac version
, more on that soon!
Hope you will enjoy this! This update has been extensively tested but if you have find *new* pathfinding bugs introduced today, please let me know!
Friendly reminder to leave a positive review to the game if you enjoy it <3 We're over halfway to 500 reviews and its Overwhelmingly Positive rating!!
Happy bun-catching! - Lenophie
Source
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