What changed
0 fixes1 addition0 changes0 removals
added1.Add Card Pool system. Now players could decide which cards could appear of each game. *The number of total cards of each hero is much more than players really need to finish a game so that the relationship between the number of unlocked card and the experience of each game is not positive. As a consequence, we provide a system that each players could custom their own card pool of each game. For those who is unfamiliar with this game, we also provide some recommendation Card Pool. This system is still under polishing, we will keep collecting feedback and make it better in the future. *At first we hope that players could unlock about 1/4 cards of total cards to get best experience of the game, yet we notice that it is inconsistent with players' habit and many players think that it is exhausting to get card unlocked. Accompanied with the Card Pool system, we adjust the difficulty of unlock new card. 2.Add new teach levels that could help players learn about the skills in adventure 3.Add new NPC, Wandering Merchant, he could provide some convenient services, in some price, of course. 4.Add a series of achievement about the main story. 5.Add the Guild of paper 6.Add standby action for each hero on exploration map. 7.Fix the description error of "Final Strength"
纸境英雄 Papercraft changes
added1.Add Card Pool system. Now players could decide which cards could appear of each game. *The number of total cards of each hero is much more than players really need to finish a game so that the relationship between the number of unlocked card and the experience of each game is not positive. As a consequence, we provide a system that each players could custom their own card pool of each game. For those who is unfamiliar with this game, we also provide some recommendation Card Pool. This system is still under polishing, we will keep collecting feedback and make it better in the future. *At first we hope that players could unlock about 1/4 cards of total cards to get best experience of the game, yet we notice that it is inconsistent with players' habit and many players think that it is exhausting to get card unlocked. Accompanied with the Card Pool system, we adjust the difficulty of unlock new card. 2.Add new teach levels that could help players learn about the skills in adventure 3.Add new NPC, Wandering Merchant, he could provide some convenient services, in some price, of course. 4.Add a series of achievement about the main story. 5.Add the Guild of paper 6.Add standby action for each hero on exploration map. 7.Fix the description error of "Final Strength"
1.Add Card Pool system. Now players could decide which cards could appear of each game. *The number of total cards of each hero is much more than players really need to finish a game so that the relationship between the number of unlocked card and the experience of each game is not positive. As a consequence, we provide a system that each players could custom their own card pool of each game. For those who is unfamiliar with this game, we also provide some recommendation Card Pool. This system is still under polishing, we will keep collecting feedback and make it better in the future. *At first we hope that players could unlock about 1/4 cards of total cards to get best experience of the game, yet we notice that it is inconsistent with players' habit and many players think that it is exhausting to get card unlocked. Accompanied with the Card Pool system, we adjust the difficulty of unlock new card. 2.Add new teach levels that could help players learn about the skills in adventure 3.Add new NPC, Wandering Merchant, he could provide some convenient services, in some price, of course. 4.Add a series of achievement about the main story. 5.Add the Guild of paper 6.Add standby action for each hero on exploration map. 7.Fix the description error of "Final Strength"