What changed
0 fixes1 addition0 changes0 removals
addedAdd: 1.Add 2 New maps in snow field. 2.Players now could sort their draw deck according to the kind of cards 3.Add the closed symbol of some closed buildings(Mercenaries Guild, Smith's) 4.Add more resolution mode. 5.Add some new background music in some Queen's scene. Optimize: 1.Optimize and modify the animation of battle and modify mechanism of some skills and modify the Normal level 4 and Hard level 27 in riddle mode. 2.The button "Return" change to "Save and return" 3.Accelerate most of animation in the game. 4.Optimize window mode. Fix: 1.Fix the bug that in the battle with Greenshade Apostle, enemies will keep reinforcing in to the battle. 2.Fix the bug that SMASH! can not stun the enemies in some situations. Modify the order of each fight, now enemies will beat back first and then calculate the result of the each fight. *Many players said that enemies could beat back after they had dead is unreasonable, yet it is part of our design and dead enemies will not beat back will influence a lot about the balance of the game such as enlarge of the value of high ATK units and etc. We change the order of the animation of each fight, hope it could make this process more acceptable.
纸境英雄 Papercraft changes
addedAdd: 1.Add 2 New maps in snow field. 2.Players now could sort their draw deck according to the kind of cards 3.Add the closed symbol of some closed buildings(Mercenaries Guild, Smith's) 4.Add more resolution mode. 5.Add some new background music in some Queen's scene. Optimize: 1.Optimize and modify the animation of battle and modify mechanism of some skills and modify the Normal level 4 and Hard level 27 in riddle mode. 2.The button "Return" change to "Save and return" 3.Accelerate most of animation in the game. 4.Optimize window mode. Fix: 1.Fix the bug that in the battle with Greenshade Apostle, enemies will keep reinforcing in to the battle. 2.Fix the bug that SMASH! can not stun the enemies in some situations. Modify the order of each fight, now enemies will beat back first and then calculate the result of the each fight. *Many players said that enemies could beat back after they had dead is unreasonable, yet it is part of our design and dead enemies will not beat back will influence a lot about the balance of the game such as enlarge of the value of high ATK units and etc. We change the order of the animation of each fight, hope it could make this process more acceptable.
Add: 1.Add 2 New maps in snow field. 2.Players now could sort their draw deck according to the kind of cards 3.Add the closed symbol of some closed buildings(Mercenaries Guild, Smith's) 4.Add more resolution mode. 5.Add some new background music in some Queen's scene.
Optimize
1.Optimize and modify the animation of battle and modify mechanism of some skills and modify the Normal level 4 and Hard level 27 in riddle mode. 2.The button "Return" change to "Save and return" 3.Accelerate most of animation in the game. 4.Optimize window mode.
Fix
1.Fix the bug that in the battle with Greenshade Apostle, enemies will keep reinforcing in to the battle. 2.Fix the bug that SMASH! can not stun the enemies in some situations. Modify the order of each fight, now enemies will beat back first and then calculate the result of the each fight. *Many players said that enemies could beat back after they had dead is unreasonable, yet it is part of our design and dead enemies will not beat back will influence a lot about the balance of the game such as enlarge of the value of high ATK units and etc. We change the order of the animation of each fight, hope it could make this process more acceptable.