In this update5
Full notes
Full PaperCars Tycoon update
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What changed
- Gameplay
- UI and audio
- Fixes
PaperCars Tycoon changes
Changelog 0.3.9
Gameplay
Added a new fatigue system for vehicle designers. Your employees will now occasionally need vacations.
Added a complete experience and leveling system. Your designers will gain experience over time and while creating vehicles.
Each level up now increases their development speed, maximum energy, and salary.
Adjusted designer precision during vehicle creation based on their level.
Changed the way vehicle sales and popularity are calculated in preparation for the arrival of your first AI-controlled competitor.
Interface
Reworked the engine and vehicle creation interface. Each part now clearly displays its effects on your creations.
Bug Fixes
Fixed a bug that multiplied the cost of cars in stock.
Localization
I organized an AI-assisted review of the translation files.
I hope this will improve the overall translation quality and make the translations feel less literal than the ones I previously translated by hand.
If you notice any translation issues or inconsistencies, feel free to report them and I’ll fix them.
What Will Be Included in the Next Update?
I am currently working on a proper tutorial that will guide you through the creation of your first car, along with clearer explanations of the interface.
Implementation of your first competitor. Right now, you are in a monopoly situation, which has a very positive effect on vehicle sales calculations. More competitors will gradually appear throughout future updates, arriving little by little as your playthrough progresses.
A regional tax system that will evolve over the years based on the wealth of the region where your company is located. I’m sorry to tell you this, but the tax-free paradise era is coming to an end...
Source
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