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Steam News13 May 20263mo ago

Demo Update 0.3.9

Changelog 0.3.9 Gameplay Added a new fatigue system for vehicle designers. Your employees will now occasionally need vacations. Added a complete experience and leveling system.

In this update5

Full notes

Full PaperCars Tycoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedGameplayAdded a new fatigue system for vehicle designers. Your employees will now occasionally need vacations.
addedGameplayAdded a complete experience and leveling system. Your designers will gain experience over time and while creating vehicles.
changedGameplayEach level up now increases their development speed, maximum energy, and salary.
changedGameplayAdjusted designer precision during vehicle creation based on their level.
changedGameplayChanged the way vehicle sales and popularity are calculated in preparation for the arrival of your first AI-controlled competitor.
changedInterfaceReworked the engine and vehicle creation interface. Each part now clearly displays its effects on your creations.

PaperCars Tycoon changes

addedAdded a new fatigue system for vehicle designers. Your employees will now occasionally need vacations.
addedAdded a complete experience and leveling system. Your designers will gain experience over time and while creating vehicles.
changedEach level up now increases their development speed, maximum energy, and salary.
changedAdjusted designer precision during vehicle creation based on their level.
changedChanged the way vehicle sales and popularity are calculated in preparation for the arrival of your first AI-controlled competitor.

Changelog 0.3.9

Gameplay

  • Added a new fatigue system for vehicle designers. Your employees will now occasionally need vacations.

  • Added a complete experience and leveling system. Your designers will gain experience over time and while creating vehicles.

  • Each level up now increases their development speed, maximum energy, and salary.

  • Adjusted designer precision during vehicle creation based on their level.

  • Changed the way vehicle sales and popularity are calculated in preparation for the arrival of your first AI-controlled competitor.

Interface

  • Reworked the engine and vehicle creation interface. Each part now clearly displays its effects on your creations.

Bug Fixes

  • Fixed a bug that multiplied the cost of cars in stock.

Localization

  • I organized an AI-assisted review of the translation files.

  • I hope this will improve the overall translation quality and make the translations feel less literal than the ones I previously translated by hand.

  • If you notice any translation issues or inconsistencies, feel free to report them and I’ll fix them.

What Will Be Included in the Next Update?

  • I am currently working on a proper tutorial that will guide you through the creation of your first car, along with clearer explanations of the interface.

  • Implementation of your first competitor. Right now, you are in a monopoly situation, which has a very positive effect on vehicle sales calculations. More competitors will gradually appear throughout future updates, arriving little by little as your playthrough progresses.

  • A regional tax system that will evolve over the years based on the wealth of the region where your company is located. I’m sorry to tell you this, but the tax-free paradise era is coming to an end...

Source

Steam News / 13 May 2026

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