In this update12
Full notes
Full PaperCars Tycoon update
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What changed
- Gameplay
- Balance
- Events
- Server
PaperCars Tycoon changes
First release of the DEMO today !
This demo is here to give you a taste of the game's basic mechanics.
It focuses on the design aspect of engines and vehicles as well as research and allows you to test the game's progress over the first 10 years (about 45min to 1hour of play).
The main purpose of this demo is to hear your suggestions regarding the basic mechanics and to fix any bugs you may find. I've done my best, but there are bound to be some!
I would like to point out that I am developing this game on my own. I will do my best to update it as regularly as possible, but please be patient and understanding—this is my first game and I am not a professional.
That's why your opinion and suggestions are important!
That being said, here is a general roadmap, which will certainly evolve over time :
ROADMAP
V0.3 - Initial demo launch - October 24, 2025 - Current development status
Buildings:
Administration : 0/1
Design : 1/4
Production : 2/6
Sales: 4/4
Research: 2/4
Technologies :
Basic search tree
All engine components (number of cylinders, turbos, cooling, electrical system, etc.)
All car components (chassis, brakes, suspension, etc.)
Design your own engines
design your own cars
Economy:
Basic sales calculation
Basic market calculation
Basic calculation of the global economy
V0.4 - Initial launch of early access (I hope around late November to mid-December 2025)
Buildings:
Administration : 0/1
Design : 4/4
Production : 6/6
Sales: 4/4
Recherche : 4/4
Technologies :
New car body packs
Detailed technology tree
Economy:
Regional tax system
V0.5 - Overall economic improvements
Buildings:
N/A
General :
Clues about car design
Basic event system (strikes, bankruptcies, etc)
Economy:
advanced calculation of global economic trends
advanced calculation of market trends
advanced sales calculation
V0.6 - Administration
Buildings:
Administration : 1/1
General :
Various reports concerning sales, profits, and losses
Marketing
Media reviews
Banks (Loans, savings)
Economy:
N/A
V0.7 - Improvements around cars
Buildings:
N/A
General :
Vehicle reliability
Creation of a vehicle maintenance network
Economy:
N/A
V0.8 - Global Geopolitics
Buildings:
N/A
General :
Global conflicts (wars, political instability, destruction, etc.)
Economy:
New types of vehicles (SUV, pickup trucks, station wagons, super-cars)
V1.0 - Standards
Buildings:
N/A
General :
System of standards by region
Pollution standards
Certain technologies are mandatory in certain regions from certain dates (seat belts, headlights, bumpers, airbags, etc.).
Economy:
N/A
I hope you like it, and remember that this is only the beginning.
Thank you for your interest
Source
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