Full notes
Full Paper Wizards update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Hi everyone!
I've decided to transition the game completely from a linear level structure to a procedural level structure. Later, I will add another new game mode: survival.
All 3 linear levels are removed. The game now has endless levels - you still need to find the boss room, but defeating this encounter will only increase the difficulty and, in the next update, will give you crystals. Currently, crystals are unobtainable.
New parts are obtainable through treasure rooms in the dungeon (currently only the AOE part is obtainable), but this will be randomized according to the environment you find the treasure in. Treasure rooms will also become platforming challenges later on.
The game should be able to entirely support previous game saves, but special parts (found in dungeons) will be removed and spells using them will have a default part inserted, potentially adjusting their effects.
Full Change-Log:
All hand-made dungeons and levels are now removed
Levels are now procedural based on a simple linear curve of difficulty
Progression is now dependent on finishing the boss encounter and is seamless
Removed all special parts (these will be replaced with a standard part if used in spells or removed if in inventory)
It is now possible to exit dungeons whenever you want, retaining any parts collected
Modifiers were nerfed
Fixed a a bug where some parts of a constructed spell will be removed and the spell will become un-useable and deconstruction will be impossible
Fixed small visual bugs in the construction spell GUI
Fixed stamina restoration is now adjusting for slow motion
Source
Changelog.gg summarizes and formats this update. How we read updates.
