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Steam News22 April 20224y ago

0.08 Update!

Hi everyone! I've decided to transition the game completely from a linear level structure to a procedural level structure. Later, I will add another new game mode: survival. All 3 linear levels are removed.

Full notes

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What changed

3 fixes3 additions0 changes3 removals
  • Gameplay
  • Balance
addedI've decided to transition the game completely from a linear level structure to a procedural level structure. Later, I will add another new game mode: survival.
addedAll 3 linear levels are removed. The game now has endless levels - you still need to find the boss room, but defeating this encounter will only increase the difficulty and, in the next update, will give you crystals. Currently, crystals are unobtainable.
addedNew parts are obtainable through treasure rooms in the dungeon (currently only the AOE part is obtainable), but this will be randomized according to the environment you find the treasure in. Treasure rooms will also become platforming challenges later on.
removedThe game should be able to entirely support previous game saves, but special parts (found in dungeons) will be removed and spells using them will have a default part inserted, potentially adjusting their effects.
removedAll hand-made dungeons and levels are now removed
removedRemoved all special parts (these will be replaced with a standard part if used in spells or removed if in inventory)

Hi everyone!

I've decided to transition the game completely from a linear level structure to a procedural level structure. Later, I will add another new game mode: survival.

All 3 linear levels are removed. The game now has endless levels - you still need to find the boss room, but defeating this encounter will only increase the difficulty and, in the next update, will give you crystals. Currently, crystals are unobtainable.

New parts are obtainable through treasure rooms in the dungeon (currently only the AOE part is obtainable), but this will be randomized according to the environment you find the treasure in. Treasure rooms will also become platforming challenges later on.

The game should be able to entirely support previous game saves, but special parts (found in dungeons) will be removed and spells using them will have a default part inserted, potentially adjusting their effects.

Full Change-Log:

  • All hand-made dungeons and levels are now removed

  • Levels are now procedural based on a simple linear curve of difficulty

  • Progression is now dependent on finishing the boss encounter and is seamless

  • Removed all special parts (these will be replaced with a standard part if used in spells or removed if in inventory)

  • It is now possible to exit dungeons whenever you want, retaining any parts collected

  • Modifiers were nerfed

  • Fixed a a bug where some parts of a constructed spell will be removed and the spell will become un-useable and deconstruction will be impossible

  • Fixed small visual bugs in the construction spell GUI

  • Fixed stamina restoration is now adjusting for slow motion

Source

Steam News / 22 April 2022

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