Full notes
Full Paper Mages update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
- Performance
Paper Mages changes
It's been a long while since I've updated about the game. A few things have happened.
I was unable to acquire an Epic Mega grant, which I was hoping for dearly, and that put a hard stop in my work for a while. I had been working 2 years straight just for a solid experience, and this is close to what the full game will be, just without all the cards. That grant money would have helped me offload a bit of the work I'm not experienced in and alleviate some of my burnout.
My goals for the full release are as follows: Steam post image
Redo my video and resubmit for the grant (you can do that)
Whether I get the grant or not, I'll be working on an ai enemy for practice/training mode
Update the practice mode with UI on how to use the cards and controls
Setup an achievement system
Improve performance (collision has a lot at play here)
Finish all of the cards (got about 80 to go but the bones are all in place)
Create a system for unlocking cards based on wins/xp
The most important thing for now is the enemy ai. I've seen videos of people playing the game for a few minutes and not knowing what to do. Nobody wants to practice in a game where you can't actually practice. This should increase the overall effectiveness and quality of the demo and game.
Source
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