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Steam News8 July 20187y ago

Paper Dungeons Crawler [0.27] Room Archetypes

Version 0.27 Release Notes Sunday July 07rd, 2018 Hello everyone, We're thrilled to announce our biggest patch to date, with all final features that we wanted to implement before the final release.

Full notes

Full Paper Dungeons Crawler update

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What changed

1 fix10 additions7 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedVersion 0.27 Release Notes Sunday July 07rd, 2018Hello everyone, We're thrilled to announce our biggest patch to date, with all final features that we wanted to implement before the final release. We intend to exit Early Access with our next patch, planned in 10 days (if all goes smoothly): July 17th, 2018. We've created lots of new content that should enhance your gameplay's experience: more than 240 new sprites, plus new game mechanisms. Dungeons are now less generic, as each room is now built according to a random archetype (dining room, hall, kitchen, etc.), with specific parameters adapted on each dungeon floor. These room archetypes can also be altered by random hazards: flood, hidden doors, traps, locked doors, etc.
addedVersion 0.27 Release Notes Sunday July 07rd, 2018New graphism to portray the player on the last screen of Character's creation.
addedVersion 0.27 Release Notes Sunday July 07rd, 2018New monsters: Spicky Spider Wooly Spider Black Widow
addedVersion 0.27 Release Notes Sunday July 07rd, 2018New items: Copper Key Iron Key Gold Key Pear (150 nutrition points) Apple (250 nutrition points)
changedVersion 0.27 Release Notes Sunday July 07rd, 2018A hidden spell to discover.
addedVersion 0.27 Release Notes Sunday July 07rd, 2018A new trap, [Simple Trap]

Paper Dungeons Crawler changes

addedHello everyone, We're thrilled to announce our biggest patch to date, with all final features that we wanted to implement before the final release. We intend to exit Early Access with our next patch, planned in 10 days (if all goes smoothly): July 17th, 2018. We've created lots of new content that should enhance your gameplay's experience: more than 240 new sprites, plus new game mechanisms. Dungeons are now less generic, as each room is now built according to a random archetype (dining room, hall, kitchen, etc.), with specific parameters adapted on each dungeon floor. These room archetypes can also be altered by random hazards: flood, hidden doors, traps, locked doors, etc.
addedNew graphism to portray the player on the last screen of Character's creation.
addedNew monsters: Spicky Spider Wooly Spider Black Widow
addedNew items: Copper Key Iron Key Gold Key Pear (150 nutrition points) Apple (250 nutrition points)
changedA hidden spell to discover.

Version 0.27 Release Notes Sunday July 07rd, 2018

Hello everyone, We're thrilled to announce our biggest patch to date, with all final features that we wanted to implement before the final release. We intend to exit Early Access with our next patch, planned in 10 days (if all goes smoothly): July 17th, 2018. We've created lots of new content that should enhance your gameplay's experience: more than 240 new sprites, plus new game mechanisms. Dungeons are now less generic, as each room is now built according to a random archetype (dining room, hall, kitchen, etc.), with specific parameters adapted on each dungeon floor. These room archetypes can also be altered by random hazards: flood, hidden doors, traps, locked doors, etc.

Game Improvement:

  • New graphism to portray the player on the last screen of Character's creation.

  • Room Archetypes:

    1. Hall

    2. Columns

    3. Chasm

    4. Dining

    5. Throne

    6. Guard

    7. Prison

    8. Training

    9. Kitchen

    10. Wizardry

    11. Alchemy

    12. Storage

    13. Catacomb

    14. Forge

    15. Church

    16. Spider Nest

    17. Monster Lair

    18. Vodun

    19. Embalm

    20. Torture

    21. Bath

  • Room Hazards:

    1. Flooded

    2. Toxic

    3. Overgrown

    4. Trapped

    5. Hidden

    6. Locked

    7. On Fire

  • New monsters:

    1. Spicky Spider

    2. Wooly Spider

    3. Black Widow

  • New items:

    1. Copper Key

    2. Iron Key

    3. Gold Key

    4. Pear (150 nutrition points)

    5. Apple (250 nutrition points)

  • A hidden spell to discover.

  • A new trap, [Simple Trap]

  • New decorations, rocks, animal critters.

  • TOP 10 Steam Leaderboard.

  • New difficulty mode [Nightmare] that grants +200% score bonus and even more monsters with +40% on statistics.

Game Mechanisms:

  • Added Closed rooms that need to be opened with a specific key.

  • If there's no available key, you can still break the padlock. Each attempts costs 300 nutrition points. Break chance raised by STR stats. Thieves have a +20% Open Lock bonus.

  • Your character passively looks for hidden doors within a 2 tiles range. Chance of discovery is raised by 5% each turn your character is close to a hidden door. Archers have a +20% bonus on Detect Hidden.

  • If you walk on a Chasm tile, you will drop one floor below.

  • You lose 1 turn when walking on a bramble in an Overgrown room.

  • Walking on a toxic puddle causes a 20% disease.

  • Water on floor can extinguish fire if you are burning.

Game Balance:

  • Start the game with one key of each type in your inventory.

  • Keys can be dropped from drawers, kitchen shelves, crates and vases.

  • All traps now deal more damage.

  • Fire traps and Fire walls now cause Burning for 3 turns.

  • Vases no longer drop food.

  • Animation to break items is 2 times faster.

UI improvements:

  • New monsters added to the Bestiary.

  • New top 10 Steam Leaderboard page available from the High Scores panel.

Fixed bugs:

  • Tutorial stuck when identifying item.

  • Shortcut for diagonal movements not assigned to Numpad.

  • Trap damage shown twice.

Thanks all for your interest, happy gaming and thanks for your support!

Source

Steam News / 8 July 2018

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