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Latest Pantheon: Rise of the Fallen updates
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- Pantheon: Rise of the Fallen
Combat & Progression Update: Mail System Overview
What does a mail system have to do with Combat and Progression, you may ask? Honestly, nothing and everything at the same time. While the mail system doesn’t directly impact your combat or adventuring progression, it do…
Event23 changesGameplayUI/audio - Pantheon: Rise of the Fallen
New Screenshots for Badia de Cara, a New Zone Coming with the Update this Spring
The Port of Rulun The Port of Rulun is located on the southern edge of the Silent Plains, and is one of the only major ports on the continent of Kingsreach. Operating outside the authority of Thronefast and its soldiers…
Event3 changesGameplay - Pantheon: Rise of the Fallen
Details on the Upcoming Dire Lord Refresh
Today we take a look into the upcoming class refresh for the Dire Lord. We will take a short break from the class refresh details and then resume again with more details on the other classes. As a reminder: what you see…
Patch notes23 changesBalanceGameplay - Pantheon: Rise of the Fallen
Details on the Upcoming Paladin Class Refresh
Continuing from the Warrior last week, today we are taking a look into the upcoming class refresh for the Paladin. As a reminder: what you see reflected below is meant to be a high-level conceptual overview of where we…
Patch notes26 changesBalanceGameplay - Pantheon: Rise of the Fallen
Combat and Progression Progress Update – Warrior Class Overview
Hi everyone, As part of the Combat and Progression Update, we are updating each of our adventuring classes. This isn’t just adding Mastery for each class, but it also includes looking at the skills they use, their base…
Patch notes24 changesBalanceGameplay - Pantheon: Rise of the Fallen
Progress Update – Combat and Progression: Armor and Resists
Hi everyone! We’re here with another progress update for you this week as we march towards the Combat and Progression Update. In this dev diary, we want to talk about what should be a very important part of combat: miti…
Security22 changesBalanceGameplay - Pantheon: Rise of the Fallen
Progress Update: Combat & Progression – Attribute Changes
Hi everyone! We hope you’re enjoying the Ability Loadouts feature, the Nightfall Crypt and our update to the Summoner class. We’re continuing to watch the feedback on each of those things, but now that they’re out, we’r…
Store20 changesGameplayPerformance - Pantheon: Rise of the Fallen
Update 0.18.328
Summoner Update The summoner class has received a major update and restructure of its abilities. Players will now begin the game with access to the Fury pet and the Zephyr pet, and skillful control of the pet will be em…
Store21 changesFixBalance - Pantheon: Rise of the Fallen
Dev Diary: Ability Loadouts
Hi everyone! We wanted to take a moment to talk more about the Ability Loadouts feature that’s coming to the game in our next update. We think this is something that will be very useful for many of you, so you can think…
Event7 changesGameplayUI/audio - Pantheon: Rise of the Fallen
Combat & Progression Update – Progress Report
by Nephele Hi everyone! You may remember that before the holidays, we released a series of dev diaries talking about everything that we have planned for our Combat and Progression Update coming up this Spring (or this F…
Event8 changesStorePerformance - Pantheon: Rise of the Fallen
Dev Diary: The Vision Behind Pantheon’s Mastery System
by Joppa Pantheon: Rise of the Fallen has always been built around a few core pillars: strong class identity and meaningful player interdependence. These pillars have guided nearly every major system decision we’ve made…
Patch notes11 changesGameplayBalance - Pantheon: Rise of the Fallen
Dev Diary: February's Summoner Update
Pantheon Community, Today we deep dive into the Summoner class, looking at many of the upcoming changes designed to improve the clarity of the Summoner fantasy and overall feel of this iconic class. Let’s acknowledge fi…
Store22 changesPerformanceBalance






