Full notes
Full PALS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Performance
- Gameplay
- UI and audio
Wasteland Fixes
Fixed a spot near the refrigerator corner where players could fall through the map.
Fixed players getting stuck between the triple tire stack and the rock.
Fixed ammo boxes rendering issue where players became invisible when lying on top of them.
Reworked Wasteland prefabs (collision & visual pass).
Reworked Desert prefabs (collision & visual pass).
Weapons
Increased the maximum effective distance of weapons.
Audio
Increased the minimum voice distance for shrunken (small) characters, making them easier to hear.
Stability & Crashes
Fixed a native crash on startup affecting some players, caused by the intro video failing to decode on systems without proper video codec support.
Resolved several null-reference issues for improved stability.
Spawning
Improved the spawn system to prevent players from spawning inside each other or falling below the map. (Pending live testing.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
