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Steam News17 August 20232y ago

Visual effect improvements, powerup balancing , autosave, UI bugfix map changes.

Bug Fixing: UI elements with wrong behaviour Modified behaviour of global and local map (minor change) A couple of invisible walls created to prevent the player from falling were not working as expected Rework of the UI

Full notes

Full Palladium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • UI and audio
  • Balance
  • Maps
  • Gameplay
fixedBug Fixing: UI elements with wrong behaviour Modified behaviour of global and local map (minor change) A couple of invisible walls created to prevent the player from falling were not working as expected Rework of the UI of the load screen, to make it more responsive. Fixed scrolling issue in the codex section
addedBalancing The SMG has been reworked to differentiate its use. It now longer shoots a perfect row of bullets but a little deviation is assigned to each bullet. Un-upgraded number of bullets has been increased to 3, lowering the damage of each bullet. The SMG now has a different powerup. The headshot multiplier was replaced by a powerup that makes the recoil predictable and compensable with mouse aim. Minor adjustment to enemies health.
changedMap changes: A couple of locations were reworked to be more evocative. These changes will continue in future updates.
addedVisual improvements. Post processing and colour balancing has been completely reworked with this update. Lights were modified and recalculated in a few instances. Added visual effects for light elements. Enemies can now be gibbed only partially, leaving mutilated remains. Also all enemies have dedicated gibs and animations for various parts of the body.
changedBunny hopping has been introduced to help traverse areas previously explored and to give a significant edge to the player over the enemies.

Bug Fixing: UI elements with wrong behaviour Modified behaviour of global and local map (minor change) A couple of invisible walls created to prevent the player from falling were not working as expected Rework of the UI of the load screen, to make it more responsive. Fixed scrolling issue in the codex section

Balancing The SMG has been reworked to differentiate its use. It now longer shoots a perfect row of bullets but a little deviation is assigned to each bullet. Un-upgraded number of bullets has been increased to 3, lowering the damage of each bullet. The SMG now has a different powerup. The headshot multiplier was replaced by a powerup that makes the recoil predictable and compensable with mouse aim. Minor adjustment to enemies health.

Map changes: A couple of locations were reworked to be more evocative. These changes will continue in future updates.

Autosave: Autosave is now a thing in Palladium. Each save point will activate only once and will be easily spotted through all saved games.

Visual improvements. Post processing and colour balancing has been completely reworked with this update. Lights were modified and recalculated in a few instances. Added visual effects for light elements. Enemies can now be gibbed only partially, leaving mutilated remains. Also all enemies have dedicated gibs and animations for various parts of the body.

Bunny hopping has been introduced to help traverse areas previously explored and to give a significant edge to the player over the enemies.

Most of the messages in the tutorial level have been rephrased to make them more clear.

Source

Steam News / 17 August 2023

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