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Steam News10 May 20215y ago

Input System Update!

The public beta has been out for a couple of weeks now and I received tons of feedback! This is very exciting! By the way, if you missed out on the opening of the beta, you can still sign-up here.

Full notes

Full Pale Night update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Compatibility
  • Gameplay
changedThe public beta has been out for a couple of weeks now and I received tons of feedback! This is very exciting! By the way, if you missed out on the opening of the beta, you can still sign-up here .
addedA confirmation prompt when overriding the new save has been added.
changedEvery respawn now gives you the opportunity to “perfect cycle” the obstacle without waiting.
addedBut that’s not all! The theme of this update is the input system. I completely changed the way inputs are received by the game, this enables support for a bunch of new controllers, PS4/5 and Switch pro controllers are now properly supported! This also comes with a menu to rebind gamepad and keyboard keys. Pretty exciting!
changedCommunity highlightsA longer stream of the demo by AstralAneurism, who played through the beta 3 times in order to find all the prisms! That's what I call dedication! https://www.twitch.tv/videos/1013109193
addedCommunity highlightsFinally, jayonicblaze had some fun speedrunning the demo on new-game+, and even managed to finish it in 3 minutes and 50 seconds, beating my own time by 8 seconds. Wow! https://www.youtube.com/watch?v=wFoUEyoQpS4

The public beta has been out for a couple of weeks now and I received tons of feedback! This is very exciting! By the way, if you missed out on the opening of the beta, you can still sign-up here.

I smoothed off a few rough edges that you guys pointed out:

  • A few difficult levels have been refined (not necessarily to make them easier, but rather to make them feel rewarding instead of punishing).

  • Respawn animation has been shortened.

  • A confirmation prompt when overriding the new save has been added.

  • Every respawn now gives you the opportunity to “perfect cycle” the obstacle without waiting.

But that’s not all! The theme of this update is the input system. I completely changed the way inputs are received by the game, this enables support for a bunch of new controllers, PS4/5 and Switch pro controllers are now properly supported! This also comes with a menu to rebind gamepad and keyboard keys. Pretty exciting!

The press talked about Pale Night!

The news outlet AlphaBetaGamer wrote a small piece about Pale Night. I'm not gonna lie, this made me feel like a kid again. A small step for Pale night, a big step for us!

Community highlights

A few content creators have posted videos of Pale Night and I wanted to highlight a few remarkable ones.

  1. Hilarious playtest video of Pale Night by Shweebe, she's starting out with youtube so give her some support! https://www.youtube.com/watch?v=S1x4kMOpa8E

  2. A longer stream of the demo by AstralAneurism, who played through the beta 3 times in order to find all the prisms! That's what I call dedication! https://www.twitch.tv/videos/1013109193

  3. Finally, jayonicblaze had some fun speedrunning the demo on new-game+, and even managed to finish it in 3 minutes and 50 seconds, beating my own time by 8 seconds. Wow! https://www.youtube.com/watch?v=wFoUEyoQpS4

Source

Steam News / 10 May 2021

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