Full notes
Full Paint Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Maps
- Store
- Balance
- UI and audio
Paint Warfare changes
Paint Warfare was at PAX and SXSW Australia last week. I noticed a couple issues and bugs which I fixed over a couple updates :)
1.32.2
Player effects are now disabled in first person
Buffed all rocket jumping with explosives
Fixed models in Mafia Island
1.32.3
Fixed burst/palas gun model
Fixed mine launcher model
Fixed missing models in Dragon Valley
Fixed a bug where the teleport orb was invisible
Fixed microtransactions
Fixed the game end leaderboard from being hidden in the Airfield map
1.32.4
Can now double click in the armoury or cosmetics menu to equip/buy
Added a pop up for capturing points in point capture mode
Made the health bar bigger and clearer
Added auto sprint
Slide is now bound to shift by default and the walk key is control. If you played since before this update, your controls should be unaffected
Improved a bug where asian translations would be simply white squares. This still exists but the game should be more usable now
Fixed bugs with changing languages
Implemented 1.32.2, 1.32.3 changes in macOS builds ---> so macOS now has all the fixes like everyone else
More updates soon... Thanks for playing
Source
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