In this update12
Full notes
Full Painland update
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What changed
- Gameplay
- Maps
- Performance
Painland changes
Welcome to the first official monthly update for PAINLAND.
We decided to start a new series of regular posts where we’ll share the development of the game and everything happening around the project.
In these updates, you’ll find:
wishlist, followers, and community growth updates,
information about the team and project development,
the current state of the game,
what we are currently working on,
plans for the upcoming weeks and months,
and various behind-the-scenes materials from the production of PAINLAND.
We want you to be able to follow the development of PAINLAND almost live - from the very first systems and mechanics all the way to future demos and further development of the game.
So… let’s begin.
Community & Stats
Steam post image
It’s been almost a month since the official PAINLAND Steam page went live… and honestly? We still can’t believe the scale of support we’ve received from all of you.
From the very beginning, the project has been growing faster than we ever expected, and the PAINLAND community keeps expanding every single day.
Currently:
Wishlist - over 110,000!
Discord - over 6,000 members!
PAINLAND-related content reach - over 10,000,000!
This is an incredible motivation for us and a clear sign that the world of PAINLAND is reaching more and more players around the globe.
What’s happening at the studio?
The past month has also been very intense in terms of growing the studio and the team behind PAINLAND.
Due to the huge interest in the project, we decided to further expand the team in order to speed up development and prepare for the next stages of production.
In recent weeks:
we hired a Technical Artist,
another programmer joined the project,
and we’ve been expanding our marketing efforts related to PAINLAND - working on more content, materials, and communication around the game’s development.
We also want to start showing you much more from the development process, which is why we’re currently working on:
devlogs,
new video content,
the first gameplay trailer,
and more regular communication regarding the game’s development.
We’re also spending a lot of time organizing the entire workflow and further developing the studio itself, because from the very beginning we wanted PAINLAND to be a long-term project built on an increasingly larger scale.
What’s happening in PAINLAND?
The last few weeks have been filled with intense work on new game elements and the continued development of the entire project.
Art Team
Our art team is currently working on new usable items and environmental assets related to various biomes of the PAINLAND world.
We are also constantly improving the world’s details and atmosphere - and you’ll be able to see some of the results of this work very soon.
Development Team
The developers are currently focusing mainly on game optimization and the further development of enemy AI.
We want the machines to become even more dynamic, unpredictable, and to have a real impact on gameplay.
Animation Team
A large part of the animation work is currently focused on developing the first-person mode and improving the quality and smoothness of animations.
Design Team
The designers are mainly focused on game testing and working on additional gameplay systems.
We’re also constantly analyzing your feedback and checking what else we can improve.
What’s next?
Steam post image
We are continuously developing PAINLAND and working on new parts of the game, but at the same time we also want to put much more focus on publishing new materials and improving communication around the project.
We still can’t reveal too much yet, but we are taking your feedback very seriously and have already started the first steps regarding one of the topics many of you mentioned very often.
We hope we’ll be able to share more about it very soon...
Stay up to date and join our Discord!
Steam post image Check out our other platforms too:
Source
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