Full notes
Full Pain Party update
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What changed
- Balance
- Gameplay
- Server
- Fixes
- Maps
Pain Party changes
This is the fourth hotfix for Pain Party resolving a few gameplay issues and some balance changes
Fixes
Fixed final boss hands getting desynced after taking damage
Fixed unarmed bots randomly stop after attacking
Fixed bouncer not triggering immediately after being used, this was an issue in multiplayer
Fixed sea shanty music not looping
Changes
Doomba 9000 now has more telegraphed attacks and a small cool down after each attack. His speed boost between phases has been decreased as well
Pirate Peril has been re-balanced to make the starting section less tedious
Toxic reduction rate when not standing in toxic has been reduced. It will now take longer for the meter to go down
Bot will no longer dodge roll before their attacks have been completed
Added a "level cleared skill point gained" screen to make it more clear when skill points are gained
Rotation of the laser rotator in the world map has been decreased to make it easier to gain access to the level mechanical madness
Cheers Icehelm
Source
Changelog.gg summarizes and formats this update. How we read updates.
