In this update3
Full notes
Full Pain Party update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- UI and audio
Pain Party changes
This is the first major patch that adds a new map and some much need quality of life improvements.
Additions
Added new map Body Brawl for single player.
Added new map Body Brawl for multiplayer.
Added new feature "coyote time" (This means that you can jump once within 30 milliseconds after walking/running off a ledge. Should make platforming a lot more forgiving).
Added target indicators for all long range enemies. You should no longer get caught off guard by a ranged enemy off screen.
Added two in game maps for easier orientation.
New map Body Brawl
Changes
Re-balanced Painful Path, making the conveyor belt slower.
Fixes
Fixed issue where you could get soft locked on a launch pad when getting hit.
Fixed issue where sometime particle effects would spawn twice.
Fixed issue where if you stand too long on the final boss hands he would stop attacking altogether.
Fixed a few typos.
Cheers Icehelm
Source
Changelog.gg summarizes and formats this update. How we read updates.
