Full notes
Full Pact of Steel update
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Repeated intro
Hey, everyone for this month's update we've fixed up some preeminent issues with the bridge maps, mainly with the spawning system on the trucks, which weren't game-breaking but were very buggy in the sense that they spawned in the floor and at the start of the map. These have been fixed, alongside our mortar units aiming wrongly on multilane maps and other miscellaneous issues, which will be discussed in greater depth in the list below. Enjoy the new map we added and expect to see a major update next month to do with bunkers.
What changed
- Maps
- Balance
- Gameplay
- UI and audio
- Fixes
- Store
New Bridge Map
This is the 3rd map in the Bridge Campaign as always following the destroyable bridge format the single bridge is destroyable rerouting both lanes of enemies into one longer lane. This map takes place in a small abandoned rural town centering around a fortified church being a good point to place infantry on top of.
We're hoping to push out the remaining 2 Bridge maps for the next update but we'll see how development goes for the bunker update and how constricted on time we are with that.
Destroyed Model Changes
As the blowing off the turrets is buggy we chose to go with a static destroyed model as you've been seeing in the past few updates. We are moving toward replacing all of the older models with these ne static ones and later on in the tank update, we can have a % chance of ammo racking as a critical hit type of thing attack if we can balance it, or maybe a unique death from an airstrike I'm not sure.
Added Destroyed M5A1 Stuart
Added Destroyed M26 Pershing
Added Destroyed Willys Jeep
Added Destroyed Pz 38(t)
Added Destroyed Kubelwagen
Added Destroyed Panther
Bug Fixes
Fixed UI play menu reward missing the difficulty multiplier
Fixed UI final damage of units that deal splash damage showing 0 as their final damage
Fixed German waves using American troops on the Bridge campaign
Fixed units being stuck when spawning from the truck if they for some reason do not find a suitable location they will not spawn at all
Fixed units spawning at the start of the map in the floor being unable to move from the truck
Fixed units spawning on the wrong path in a multilane map from a truck
Fixed mortar aiming on multilane maps occasionally firing at the wrong path
Fixed water foliage disappearing on Bridge 1 and 2
Fixed incorrect range on American light infantry, it now displays the correct range when spawning the unit/purchasing in the shop
Source
Changelog.gg summarizes and formats this update. How we read updates.
