In this update1
Full notes
Full Pact of Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Maps
- Gameplay
- Fixes
Pact of Steel changes
Squads
You can now hold shift to select multiple towers, selecting 3 units allows you to form a squad from them. We have also added an Auto Squad button when clicking units for the lazy people.
Primary units take both of their secondary units buffs plus they receive their own buff. While secondary units only apply their own buff to themselves. For example a squad of 1 machine gunner and 2 assault will have these buffs: Machinegunner buff {+10% range, +5% Damage, +5% Damage}, Assault {+5% Damage}, Assault {+5% Damage}.
So you may select 1 Primary Unit to base the squad on, and 2 secondary units to form the squad and provide bonuses to. You can also choose to make a squad of entirely secondary units. You also will have to disband the squad to sell the units within it.
Primary Units include:
Anti Tank +15% Armor Pen
Sharpshooter +10% Range
Shotgunner +10% Attack speed
Machinegunner +10% Range
Grenadier +10% Explosive Radius
Paratrooper +10% Attack speed
Flamethrower +1 Additional Burn Tick
MED Tanks +5% Armor Pen, +5% Damage
AT Guns +5% Attack Speed + 5% Range
Secondary's include:
Rifleman +5% Range
Assault +5% Damage
Semi Auto Rifleman +2.5% Range +2.5% Damage
Light Infantry +5% Attack speed
Gunslinger +4% Attack speed
Armored Cars +3% Armor Pen, +3% Damage
Light Tanks +3% Armor Pen, +3% Damage
Unit UI Changes
We have altered the way the UI looks when you click a unit.
First off, the name card of the unit is now also the upgrade button. It still functions the same.
You will now see a Black and White Star Badge on some units. This is to indicate that they are a primary unit for squad creation and will be a squad lead.
When you click on a unit that is in a squad, their squamates name cards will appear below their own. You can click these name cards to swap to that unit in the squad
When you click a unit and hover over one of its stats. you will now get a detailed breakdown of how it was calculated. This includes upgrades, Squads buffs, etc. It is shown below:
Balancing
Reworked Forest 2 map path.
Reworked range bonus for height. The bonus is now 40% of the height difference compared to the lowest point on the path, with a maximum of 1000 range buff. Versus previously being 33% of the closest point of the path.
Nerfed enemy assault infantry, this unit now has 32.5 health from 40. And 240 movement speed from 270.
We will be looking to see how these squads numbers affect the balance, so they are bound to change.
We have also added more hints to the loading screen.
Bugs Squished:
Fixed unit targeting hesitation, this bug used to occur on freshly spawned unit, and they refused to fire until an enemy left their line of sight.
Fixed a bug were moving a unit that already had a range buff stacked two buffs on top of one another.
Fixed a bug where spam clicking spawn on a unit could spawn it at the world origin, being very far off the screen.
Fixed a bug where the sandbag texture disappeared on Desert 5, refreshed the texture fixed it.
Fixed tower movement option, the towers will properly display when they can and cannot move to a location, by displaying blue for valid, and red for invalid and not showing a path. Towers will no longer be walking oddly in place to a location they can’t path find to.
Source
Changelog.gg summarizes and formats this update. How we read updates.
