Full notes
Full Packmates update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
Hi Packmates! We have been hard at work and have a pretty significant patch ready for you that aims to address some of the feedback we have received as well as giving you some new things to play with!
System Changes:
Adventure Saving!
The ability to save the adventure you are currently playing has arrived! Simply open the system menu and choose Leave Game. Your save will be waiting for you in Adventure Select the next time you play, in both Singleplayer and Multiplayer!
Item Reward Choices!
Item rewards are now presented as a choice between 3 different items. Included with this is the chance that some options could be a higher level than normal. Who doesn't want a level 2 item on the first floor?
Bosses on Boss floors now also grant item rewards when defeated!
Hero Gems are now available in Endless!
Hero Gems can now be earned alongside Legendary Shards in Endless Adventures
Increased Hero Gem drops from bosses
Legendary Shards can now be found in breakables during Endless Adventures
Other:
Tailor now sells Alteration Kits which can be used as a wild card for combining items at the forge. They aren't cheap!
Quantity, Pierce, and Chain attributes with non-whole number values will now work out the value to use by rolling the remainder.
(For example, a Repeating Crossbow with 3.2 Quantity will spawn 3 projectiles, with a 20% chance to spawn a 4th)
Classes:
New Pyromancer class for Raccoon!
Incinerate your foes and burn your way to victory in a blaze of glory!
The Pyromancer focuses on stacking burn damage, stacking up heat each time they ignite an enemy to increase the power of subsequent burns.
Raccoon's Progression Tree layout has been adjusted to include the Pyromancer as well as a new charm for burn builds which is noted below.
Charms:
New "Little Cinder" Charm!
Added a new charm to Raccoon's Progression Tree that allows Burn Damage ticks to Critically Strike!(!!)
Items:
Volcanic Core replaced with Bamboo Torch
Volcanic Core was far too strong for such a small item, instead of removing the effect completely it has been moved to a new item that is larger but provides a very similar effect.
Volcanic Core Reworked
Volcanic Core has been reworked into an item that triggers a fiery explosion when defeating a burning enemy.
It has no cooldown, get those ignition chains going!
Damage over Time Trinkets:
The strength of Damage over time Trinket items (such as Singed Tome) is now based on the damage of the item the effect is being applied to.
They are weaker up front but the damage scales much better into the late game, as well as making them viable on heavy hitting, but slower items
Inventory UI:
Added highly requested settings for showing and hiding the Inventory Side Panel while in maps
Bug Fixes:
Fixed some abilities not being able to damage breakable pots
Fixed the game unpausing when window focus is lost while paused
Improved performance of damage numbers
Source
Changelog.gg summarizes and formats this update. How we read updates.
