Full notes
Full Pacific Strafe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Balance
- UI and audio
Pacific Strafe changes
Update
Experimental branch - Balancing Updates
Bug - Formation Control entity issue where it would fail to follow patrol paths.
Change - Planes will return to the formation if out of range, or back to game play zone if the plane has moved out of the control zone too far from the formation.
Graphics Change - Rendering of particles and projectiles now respects volumetric clouds. Known Issue of blending of smoke above cloud has some alpha blending issues. FIX WIP.
Developer Map - Added Repair Zone to Carrier
Wake Island - Repair zone is now visible on Carrier
Balancing - Easy/Normal/Hard mode on Developer and Wake island now limit plane population based on difficulty
Friendly Planes gain some additional stat bonuses on Easy.
Player planes receive some additional stat bonuses on Easy (Health Regen etc).
Bug - Squadron Wing forming logic updated to fix issue with additional planes taking over control of formation.
Easy mode allows more torpedo hits on your carrier in some missions. (I.e Midway)
In Progress
New achievements for survival completion - Work in progress
HUD updates - Survival mode stats and details - Work in progress.
To Do:
Cloud formations changing over waves - thicker cloud cover to add difficulty.
Tulagi - Select new plane within mission (Access to P51 to player)
More balancing - easy mode to have additional fixes.
Plane swap selection options.
Source
Changelog.gg summarizes and formats this update. How we read updates.
