Full notes
Full Pacific Strafe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
Pacific Strafe changes
Update
Experimental branch only
AI Logic fix - Torpedo based planes would not find their primary target unless a friendly ship was available. Weird targeting bug.
Screen Flow updates, survival mode screen setup. Set to Easy mode only at the moment.
Screen flow logic changes.
Music Player controls updated to use independent fade/fade out rather than coded to screen.
Attack on Bungling Bay game mode rough out started.
Torpedo hits now show fire and water explosion at point of hit. Easier now to confirm hits.
Weird bug around initial ship speed fixed.
Rough out of survival mode. This is not balanced, or paced correctly and is essentially a starting point. It's not even fair atm. it may also crash at end (this is due to incomplete screen flows). Torpedo planes need to be updated to ensure that misses are possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
