What changed
2 fixes2 additions5 changes1 removal
changedHi everyone! Today we have a pretty exciting update that includes a number of exciting improvements as well as a big new feature! We've added ranged weapons to both the Seekers as well as Stage 1 afflicted which should definitely change up combat quite a bit. We've also made the player motor feel more responsive and a little bit faster, especially when walking sideways and backwards. You will also notice that punching has been sped up significantly. All of this put together is a big improvement on combat, and you'll be seeing quite a bit more of this in the next update or two. To give you a little taste of what's to come in the next update, we're currently tweaking weapons to be more common, spawn with random durability, random upgrade nodes already slotted as well as a larger difference between a non-upgraded and a fully upgraded weapon. We'll also be improving the new ranged NPCs, so please comment about any feedback you may have about them! Other than all of that, there are some nice fixes which you can read about below! Have a great weekend everyone and enjoy the update :)
addedFeaturesAdded ranged weapons on Stage 1 Afflicted and the Seeker.
changedBalance/ImprovementsMade punching faster and more responsive.
changedBalance/ImprovementsMade the player movement more responsive.
addedBalance/ImprovementsChanges were made how NPCs choose a new target, they shouldn't bounce back and forth between targets anymore.
changedBalance/ImprovementsQuick melee feels more consistent, your fists will stay raised.
P.A.M.E.L.A.® changes
changedHi everyone! Today we have a pretty exciting update that includes a number of exciting improvements as well as a big new feature! We've added ranged weapons to both the Seekers as well as Stage 1 afflicted which should definitely change up combat quite a bit. We've also made the player motor feel more responsive and a little bit faster, especially when walking sideways and backwards. You will also notice that punching has been sped up significantly. All of this put together is a big improvement on combat, and you'll be seeing quite a bit more of this in the next update or two. To give you a little taste of what's to come in the next update, we're currently tweaking weapons to be more common, spawn with random durability, random upgrade nodes already slotted as well as a larger difference between a non-upgraded and a fully upgraded weapon. We'll also be improving the new ranged NPCs, so please comment about any feedback you may have about them! Other than all of that, there are some nice fixes which you can read about below! Have a great weekend everyone and enjoy the update :)
addedAdded ranged weapons on Stage 1 Afflicted and the Seeker.
changedMade punching faster and more responsive.
changedMade the player movement more responsive.
addedChanges were made how NPCs choose a new target, they shouldn't bounce back and forth between targets anymore.
Hi everyone! Today we have a pretty exciting update that includes a number of exciting improvements as well as a big new feature! We've added ranged weapons to both the Seekers as well as Stage 1 afflicted which should definitely change up combat quite a bit. We've also made the player motor feel more responsive and a little bit faster, especially when walking sideways and backwards. You will also notice that punching has been sped up significantly. All of this put together is a big improvement on combat, and you'll be seeing quite a bit more of this in the next update or two. To give you a little taste of what's to come in the next update, we're currently tweaking weapons to be more common, spawn with random durability, random upgrade nodes already slotted as well as a larger difference between a non-upgraded and a fully upgraded weapon. We'll also be improving the new ranged NPCs, so please comment about any feedback you may have about them! Other than all of that, there are some nice fixes which you can read about below! Have a great weekend everyone and enjoy the update :)
Features
Balance/Improvements
Made punching faster and more responsive.
Made the player movement more responsive.
Changes were made how NPCs choose a new target, they shouldn't bounce back and forth between targets anymore.
Quick melee feels more consistent, your fists will stay raised.
Fixes
Fixed NPC gravity so that they no longer hover when coming down the stairs or falling off a ledge.
Fixed a bug where stomping could cause the player's fists to stay raised forever.
Removed a few NPC door triggers that shouldn't have been there in Arcadia.
Loot now clears off corpses correctly.