Full notes
Full P.A.M.E.L.A.® update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone! This week’s update adds some much needed love to our poor NPCs. On top of our standard bug fixing Part 1 of our NPC update includes a much higher range of NPC diversity, new death ragdoll effects, and the (very) much requested ability for turrets to be able to target Stalkers. Wait, you said Part 1? You haven’t said anything about a Part 2. It’s a heck of a tease isn’t it? Feel free to speculate wildly if that’s a thing you’re prone to doing! In the meantime, here is a breakdown of what is in part 1…
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
P.A.M.E.L.A.® changes
Features
NPC Randomization - We have added new variants to the randomization pool of many NPCs and smoothed out the logic for a much more interesting (and creepy) population of Eden.
NPC Ragdoll on Death - NPC death animations were proving “problematic” with changes in elevation and world geometry. But thanks to the power of physics and joints NPCs will now bounce, crumple and fall in all sorts of weird and wonderful ways. If you want to push the higher limits, look for items that increase Force.
Balance/Improvements
Turrets are now able to target Stalkers once they are visible.
Sprint stamina costs have been reduced and speed has been increased.
Added sound effects for the medical station and augment station.
Added sound effects for Surgical Laser charge, activate and deactivate.
Lowered Observer threat level (so Afflicted won't stare at the blinking floating ball while you punch them in the back of the head).
Bumped up the running speed for Afflicted and Widow, as well as overall Reaper move speed.
Added a slight slowdown effect to player melee attacks when they connect to make them feel more impactful.
Fixes
Fixed an issue with our animation blending causing phantom hits when the NPC was clearly doing something else.
Added a collider that was missing from a wall in Garrison Armory.
Fixed an issue where the wounded effect and sound didn’t apply after continuing the game from main menu.
OK, that’s it for me for now, but I’ll be back soon. Thanks everybody, and as always, let us know your thoughts in the comments and forums!
Source
Changelog.gg summarizes and formats this update. How we read updates.
