Full notes
Full OZARK update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
OZARK changes
We have been working on a lot of core systems before we completely dive into level production. There are a lot of new features and improvements, make sure to checkout the video log.
Implemented and finalized (2) player co-op camera system (Play together until a set distance and dual cameras enabled following each player)
Refactored melee system (improved overall system, fixed issue with upper body not triggering)
Implementing new climbing system (90% done, there are a few issues with the hands being perfectly seated on each climable node, but that's probably not the end of the world)
Exploring water areas and improving control system (added water sounds / water impacts / water movement / water movement trails)
New Enemy H.A.N.K (A procedural spider bot that runs on IK)
Added more options to the gameplay and controller settings
Improved grenade aiming system
General refactor and improvement of movement and jumping system
Implemented a work in progress aim helper / auto aim / targetting system that can lock onto enemy at a certain distance with Z-targetting.
New player sliding system (not shown in video) while sliding players take no damage (speed is effected by walking or running)
Enemy Sound System improvements
General improvements to enemy AI systems
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Source
Changelog.gg summarizes and formats this update. How we read updates.
