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Steam News6 July 20214y ago

OZARK _ Development Log _ July_5_2021

We have been working on a lot of core systems before we completely dive into level production. There are a lot of new features and improvements, make sure to checkout the video log.

Full notes

Full OZARK update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions4 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
addedWe have been working on a lot of core systems before we completely dive into level production. There are a lot of new features and improvements, make sure to checkout the video log.
addedImplemented and finalized (2) player co-op camera system (Play together until a set distance and dual cameras enabled following each player)
fixedRefactored melee system (improved overall system, fixed issue with upper body not triggering)
addedImplementing new climbing system (90% done, there are a few issues with the hands being perfectly seated on each climable node, but that's probably not the end of the world)
addedExploring water areas and improving control system (added water sounds / water impacts / water movement / water movement trails)
addedNew Enemy H.A.N.K (A procedural spider bot that runs on IK)

OZARK changes

addedWe have been working on a lot of core systems before we completely dive into level production. There are a lot of new features and improvements, make sure to checkout the video log.
addedImplemented and finalized (2) player co-op camera system (Play together until a set distance and dual cameras enabled following each player)
fixedRefactored melee system (improved overall system, fixed issue with upper body not triggering)
addedImplementing new climbing system (90% done, there are a few issues with the hands being perfectly seated on each climable node, but that's probably not the end of the world)
addedExploring water areas and improving control system (added water sounds / water impacts / water movement / water movement trails)

We have been working on a lot of core systems before we completely dive into level production. There are a lot of new features and improvements, make sure to checkout the video log.

  • Implemented and finalized (2) player co-op camera system (Play together until a set distance and dual cameras enabled following each player)

  • Refactored melee system (improved overall system, fixed issue with upper body not triggering)

  • Implementing new climbing system (90% done, there are a few issues with the hands being perfectly seated on each climable node, but that's probably not the end of the world)

  • Exploring water areas and improving control system (added water sounds / water impacts / water movement / water movement trails)

  • New Enemy H.A.N.K (A procedural spider bot that runs on IK)

  • Added more options to the gameplay and controller settings

  • Improved grenade aiming system

  • General refactor and improvement of movement and jumping system

  • Implemented a work in progress aim helper / auto aim / targetting system that can lock onto enemy at a certain distance with Z-targetting.

  • New player sliding system (not shown in video) while sliding players take no damage (speed is effected by walking or running)

  • Enemy Sound System improvements

  • General improvements to enemy AI systems

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Source

Steam News / 6 July 2021

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