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Steam News27 November 20241y ago

🥔Less potato = 🥔More potato update. Update v.1.1.2

In this update, we’ve added some quality-of-life improvements, but most importantly, we’ve made a lot of optimizations to the game.

In this update2

Full notes

Full Oxytone update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions6 changes0 removals
  • Performance
  • Gameplay
  • Maps
  • Events
addedIn this update, we’ve added some quality-of-life improvements, but most importantly, we’ve made a lot of optimizations to the game. Thanks to this, Potato Mode 🥔 now looks much better and feels less like Potato Mode 🥔!
changedMain changes and fixes:Optimized tile rendering.
changedMain changes and fixes:Improved the on-screen element rendering queue improving drawing optimisation by an average of 20%
changedMain changes and fixes:Changed the way the pillars on which the tiles are placed are drawn, so they can display in Potato Mode 🥔.
changedMain changes and fixes:Changed the look of the toggle buttons so that you can see if it is on or off.
addedMain changes and fixes:Added a pulsing effect to tiles when 10 or fewer remain.

Oxytone changes

addedIn this update, we’ve added some quality-of-life improvements, but most importantly, we’ve made a lot of optimizations to the game. Thanks to this, Potato Mode 🥔 now looks much better and feels less like Potato Mode 🥔!
changedOptimized tile rendering.
changedImproved the on-screen element rendering queue improving drawing optimisation by an average of 20%
changedChanged the way the pillars on which the tiles are placed are drawn, so they can display in Potato Mode 🥔.
changedChanged the look of the toggle buttons so that you can see if it is on or off.

In this update, we’ve added some quality-of-life improvements, but most importantly, we’ve made a lot of optimizations to the game. Thanks to this, Potato Mode 🥔 now looks much better and feels less like Potato Mode 🥔!

Main changes and fixes:

  • Optimized tile rendering.

  • Improved the on-screen element rendering queue improving drawing optimisation by an average of 20%

  • Changed the way the pillars on which the tiles are placed are drawn, so they can display in Potato Mode 🥔.

  • Changed the look of the toggle buttons so that you can see if it is on or off.

  • Added a pulsing effect to tiles when 10 or fewer remain.

  • They pulse even more intensely when 3 or fewer remain.

  • Improved the level selection view that you can now preview the map before playing it. These were the last graphics in the code with the prefix test_*.

  • Updated the appearance of challenge medals.

  • This change allowed us to add point values, lengths, and combos achieved during the game.

  • Further balanced the Crystals-1 level to make it fairer and reduce frustration.

Frequently Asked Questions:

Q: Will this update come to Nintendo Switch? A: Yes, with the release of THIS update, we’re beginning work on the Nintendo Switch update.

Q: Will there be an Android version? A: Yes, the Android version is now a priority.

Q: When will the Crystal Update come to iOS? A: The update enters testing this week. If you’re feeling brave, join the testing phase!

If you’d like to join the mobile testing of the game, here are the links: Android: https://forms.clickup.com/26508681/f/t8zc9-832/NFPI06ZNU4C1C1GE05

iOS: https://forms.clickup.com/26508681/f/t8zc9-712/KAFM6DI3T04MXREW5R

Source

Steam News / 27 November 2024

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