In this update5
Full notes
Full Oxytone update
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What changed
- Maps
- UI and audio
- Gameplay
- Fixes
Oxytone changes
New Maps:
Introduced 4 crystal levels which modify the core tile acquisition mechanic. Players can now gain tiles by routing through a crystal pillar, earning an additional tile per passage, highlighted with a new animation.
New sounds indicating the fill level of the crystal pillar, which serve as a unique combo, granting achievements upon completion.
Each filled crystal pillar rewards six extra tiles, making strategic routing highly beneficial.
Each passage through a crystal pillar increases the score multiplier by 10%, allowing for significant score boosts through strategic planning.
New Features:
Saving Icon - A saving icon now appears on the left side of the screen whenever the game is saved.
Restart Level from
Game Over Screen - Players can now restart the game from the Game Over screen using keyboard or controller input. A dedicated button will be added in a future update.
Turn Off Grid - A new option in the "Unlocks" menu allows players to turn off the grid.
More Sparks - An option to enable more background elements is now available in the "Unlocks" menu.
Multi-color Sparks - Players can now choose multi-color sparks for their background.
- Gradient Backgrounds - Four new gradient backgrounds added"Vibrant Purple," "Crystal Green," "Heavenly Blue," and "Red and Black." More backgrounds will be added with future map packs.
Map Rules Display - The map selection menu now shows the starting tile count and the number of tiles received for filling metal tiles, aiding new players in understanding the game rules.
Changes:
Intro - Updated the game intro to align with console and mobile versions. The intro can now be skipped using buttons, except on the first playthrough.
Background and Path Colors in Unlock Section - Corrected some background colors that did not match their descriptions. Feedback for further improvements is welcome.
Under the Hood:
Prepared for New Maps - Modified the map hierarchy to facilitate the addition of new maps, addressing significant technical debt from the prototype phase.
New Saving System - Redesigned the saving system to reduce data storage and modify only changed data, decreasing the likelihood of corrupted save files, especially beneficial for console versions.
Quality of Life Improvements:
Accelerated Achievement Animation - Players can now speed up the achievement animation at the end of a stage by pressing any button, mouse click, or controller input.
Scrolling in Level Selector - The level selector now scrolls one map at a time, rather than jumping between cards.
Metal Tile Colors - Adjusted the colors of metal tiles to be more distinguishable and less visually jarring against gradient backgrounds. Metal colors are now clearly bronze, silver, and gold.
Tile Animation Overlap - Improved the animation for receiving new tiles to prevent overlap, ensuring clear visibility of the number of tiles received.
Source
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