In this update15
Full notes
Full OxyRail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Gameplay
- Compatibility
- Fixes
- Balance
OxyRail changes
Conductors,
This update focuses on fine-tuning the gameplay experience, including controller input, multiplayer interactions, interface presentation, and fixes for several system issues.
The sheep have also returned to the Bandit Shop, so you can raise them once again.
Thank you for your continued feedback!
New Content
🐑 Sheep Are Back in Stock
Sheep are available at the Bandit Shop again.
Players can now continue buying and raising sheep.
🏠 Home Screen Improvements
Improved the home screen presentation:
Added icons to the home screen
Added a gradient panel animation
This improves the overall presentation when entering the game.
🎮 Controller Improvements
Controller support has been further improved.
Fixed:
Fixed an issue where the character could keep moving after a controller was connected, even when there was no input
Improved:
Improved analog stick drift filtering
Added a movement dead zone setting
Preserved smooth analog movement
Keyboard controls are unaffected.
Added:
Control prompts now change dynamically based on the current input method
For example:
Keyboard keys are shown when using a keyboard
Controller buttons are shown when using a controller
Fixed:
Fixed an issue where the B button could not be used to go back after opening certain screens with a controller
🛠️ Fixes and Improvements
☁️ Construction Protection
Added:
Floors cannot take damage for 10 seconds after construction is completed
This reduces the chance of newly built structures being attacked by accident.
🐔 Multiplayer Feeding Improvements
Fixed an issue that could cause food to be consumed more than once when feeding animals in multiplayer.
Fixed:
Fixed an issue where a non-host player feeding a chicken could consume two portions of food with a single interaction
Fixed an issue where feeding an animal enclosure could consume food more than once
Improved:
When multiplayer latency is present, another feeding request will not be submitted until the previous one is complete
Feeding is now confirmed and processed by the host
Prevented food counts from becoming inconsistent between players
Added:
If any of the following occurs:
The target is already full
The target is no longer valid
Feeding fails
Consumed food will be returned automatically.
We also checked and confirmed that the following multiplayer interactions are not affected by similar issues:
Watering
Pouring water into a tank
Planting seeds
Placing animals
Putting fish in an aquarium
Putting in eggs
🗑️ Trash Can Improvements
Fixed:
Fixed an issue where the quantity indicator sometimes did not appear after a trash can reached its capacity limit
⛏️ Resource Adjustments
Adjusted:
Improved mineral distribution ratios
Increased the chance of copper ore appearing
This reduces copper ore shortages.
🏆 Achievement Fix
Fixed:
Fixed an issue that prevented the achievement for placing a shelf from being completed
🌋 Map Improvements
Fixed:
Fixed a gap between the planks near the Volcano Merchant that made it easy for players to fall
🍖 Electric Grill Fixes
Fixed:
Fixed an issue that allowed cooked food to be grilled repeatedly on the electric grill
Fixed an issue where cooked food could disappear unexpectedly after being grilled
🚂 Train Construction Improvements
Improved:
Adjusted the colliders at train connections
Now:
Floors are easier to place along the edges
Collisions are less likely to prevent construction
💬 Thank You for Your Feedback
We will continue improving every aspect of OxyRail based on player feedback.
If you encounter any issues, please continue to leave a message in the Steam Community.
Have a great journey, conductors! 🚂
Source
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