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Steam News23 July 202627d ago

Cloud Save Fixes, Better Performance, and Upgraded Combat!

Dear Conductors, Thank you for your continued support of OxyRail! 🚂🌱 We have received reports from players about cloud saves, game crashes, performance stutters, and the multiplayer experience.

In this update10

Full notes

Full OxyRail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes7 additions40 changes2 removals
  • Performance
  • Fixes
  • Maps
  • Gameplay
  • Balance
  • UI and audio
changedWe have received reports from players about cloud saves, game crashes, performance stutters, and the multiplayer experience .
addedIn this update, we have made extensive under-the-hood optimizations to address these issues, while also introducing brand-new hand-crank engine upgrades, combat system improvements, and a better building experience.
fixed☁️ Key Fix: Cloud Save Issue ResolvedWe fixed an issue that prevented older cloud saves from being downloaded.
changed☁️ Key Fix: Cloud Save Issue ResolvedPlease note:
changed☁️ Key Fix: Cloud Save Issue Resolved✅ Your old saves have not been lost!
changed⚙️ Complete Upgrade for Hand-Crank Engines of All LevelsWe have remade every level of the hand-crank engine so that equipment at each stage feels more distinct.

OxyRail changes

changedWe have received reports from players about cloud saves, game crashes, performance stutters, and the multiplayer experience .
addedIn this update, we have made extensive under-the-hood optimizations to address these issues, while also introducing brand-new hand-crank engine upgrades, combat system improvements, and a better building experience.
fixedWe fixed an issue that prevented older cloud saves from being downloaded.
changedPlease note:
changed✅ Your old saves have not been lost!

Dear Conductors,

Thank you for your continued support of OxyRail! 🚂🌱

We have received reports from players about cloud saves, game crashes, performance stutters, and the multiplayer experience.

In this update, we have made extensive under-the-hood optimizations to address these issues, while also introducing brand-new hand-crank engine upgrades, combat system improvements, and a better building experience.

We hope this update gives more Conductors a smoother and more stable journey!

☁️ Key Fix: Cloud Save Issue Resolved

We fixed an issue that prevented older cloud saves from being downloaded.

Please note:

✅ Your old saves have not been lost!

After updating the game:

  • Your existing cloud saves will appear normally

  • You do not need to start over

  • No additional action is required

Thank you for your patience and feedback. ❤️

🆕 New Content

⚙️ Complete Upgrade for Hand-Crank Engines of All Levels

We have remade every level of the hand-crank engine so that equipment at each stage feels more distinct.

Upgrades:

Brand-New Models and Textures

  • More noticeable visual differences between levels

  • A stronger sense of equipment progression and clearer upgrade feedback

🚂 Improved Dynamic Rotation Animations

Now:

  • Hand-crank engine animations adjust to the train's actual movement speed

  • The faster the train moves, the more realistic the animation looks

🛠️ Improved Controls

Adjustment:

  • When a hand-crank engine has already reached its maximum level

  • The upgrade prompt will no longer appear when interacting with it

This makes interactions feel more natural.

🛠️ Fixes and Improvements

⚙️ Major Performance Optimizations

This update includes extensive under-the-hood optimizations.

Improvements:

  • Addressed crashes that occurred immediately when launching the game

  • Significantly improved map-level performance

  • Added dynamic switching for rendered models

  • Reduced resource pressure when entering the game

This now effectively reduces:

  • Crashes on startup

  • Gameplay stutters

  • Resource loading pressure

Allowing the game to run stably on a wider range of PCs.

🧠 Object Pool System Optimization

We optimized the game's underlying object management system.

Improvements:

  • Improved the performance of all interactive items

  • Reduced performance costs when large numbers of objects are present

  • Reduced the likelihood of stutters and crashes

🌬️ Easy Mode Experience Adjustments

To give new players a more comfortable exploration experience:

Adjustments:

  • Reduced the oxygen consumption rate in Easy Mode

  • Players now have roughly twice as much time to explore away from the train

Making it easier for new players to get to know the world.

🔨 Building System Improvements

We have further improved the building experience.

Fixes:

  • Fixed an issue where holding the button would not continue building

  • Fixed incorrect building orientation

Improvements:

  • Building animation adjustment:

    • Construction now occurs only after the hammer actually swings

  • When the hammer successfully swings to build:

    • Added an impact sound effect

    • Improved building feedback

🧱 Wall-Mounted Item Placement Improvements

Fix:

  • Fixed placement issues affecting all items that snap to walls

Now:

  • Items snap to walls more easily

  • There is no need to repeatedly fine-tune the angle

Making placement much more convenient.

🚂 Train System Performance Optimizations

We have extensively optimized train-related logic.

Improvements:

  • Inactive buildings on the train no longer take part in rendering or calculations

  • Optimized train movement calculations

  • Reduced the cost of repeated calculations

  • Improved performance during construction

Significantly reducing:

  • Stutters while the train is moving

  • Stutters while building

  • The likelihood of crashes

🚂 Train Operation Logic Improvements

Adjustment:

Conditions for an advanced engine to stop working:

Before:

  • It stopped when there were no players on the train

Now:

  • It stops when there are no living players on the train

This prevents situations where:

  • A player's character dies while they are away

  • The train automatically travels far into the distance

  • Teammates are unable to continue playing

🏹 Enemy Behavior Improvements

🏹 Archer Improvements

Improvements:

  • Adjusted archer shooting logic

  • Fixed an occasional issue that prevented attacks from triggering

🐺🐻 Wolf and Bear Combat System Improvements

We have further improved animal combat logic to make battles fairer.

Now:

🎯 More Accurate Hit Detection

Wolves and bears must:

  • Be properly facing the player

  • Hit the target in the direction of their attack

Only then will the attack deal damage.

If the player:

  • Moves to the side before the attack connects

  • Moves behind the enemy

Then:

✅ The attack will be considered successfully dodged ✅ No damage will be taken

🐻 More Natural Tracking Attacks

Improvements:

  • Wolves and bears will still try to adjust their direction to track the player during an attack

  • But their turning speed is limited

You will no longer see:

❌ Instant turns ❌ Unreasonable U-turn attacks

Making combat respond more naturally to player movement.

🌐 Multiplayer Experience Improvements

We are continuing to improve the co-op experience.

Fixes:

  • Fixed an issue where clients and the host saw different resource quantities

  • Fixed resources no longer respawning after passing through a map for the second time

🐺 Multiplayer Animal Synchronization Improvements

Fixes:

  • Fixed wolves occasionally becoming invisible in multiplayer

  • Fixed killing one wolf sometimes granting loot rewards for multiple wolves

Improvements:

  • Improved client-side model synchronization for wolves and bears

  • Resolved target recognition conflicts when multiple wolves spawn at the same time

  • Each attack now resolves only against the target it actually hits

  • Each animal's death and reward are processed only once

In addition:

  • Reinforced bear spawning logic

  • Improved bear display synchronization

  • Improved the animal loot process

Making multiplayer hunting more stable and fair.

💬 Thank You for Your Support and Feedback

Thank you to every Conductor aboard OxyRail! 🚂🌱

We know stability is extremely important for a game built to grow over the long term.

Every issue reported by players helps us identify where improvements are needed.

We will continue to improve:

⚙️ Game performance 🚂 Train systems 🌍 World exploration 🐺 Combat 🤝 Multiplayer

Our goal is to make OxyRail an even more stable and enjoyable journey.

Thank you for accompanying OxyRail as it keeps moving forward! 🌱🚂

We look forward to traveling toward a more distant future with you!

— The OxyRail Development Team 🚂✨

Source

Steam News / 23 July 2026

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