In this update10
Full notes
Full OxyRail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Maps
- Gameplay
- Balance
- UI and audio
OxyRail changes
Dear Conductors,
Thank you for your continued support of OxyRail! 🚂🌱
We have received reports from players about cloud saves, game crashes, performance stutters, and the multiplayer experience.
In this update, we have made extensive under-the-hood optimizations to address these issues, while also introducing brand-new hand-crank engine upgrades, combat system improvements, and a better building experience.
We hope this update gives more Conductors a smoother and more stable journey!
☁️ Key Fix: Cloud Save Issue Resolved
We fixed an issue that prevented older cloud saves from being downloaded.
Please note:
✅ Your old saves have not been lost!
After updating the game:
Your existing cloud saves will appear normally
You do not need to start over
No additional action is required
Thank you for your patience and feedback. ❤️
🆕 New Content
⚙️ Complete Upgrade for Hand-Crank Engines of All Levels
We have remade every level of the hand-crank engine so that equipment at each stage feels more distinct.
Upgrades:
✨ Brand-New Models and Textures
More noticeable visual differences between levels
A stronger sense of equipment progression and clearer upgrade feedback
🚂 Improved Dynamic Rotation Animations
Now:
Hand-crank engine animations adjust to the train's actual movement speed
The faster the train moves, the more realistic the animation looks
🛠️ Improved Controls
Adjustment:
When a hand-crank engine has already reached its maximum level
The upgrade prompt will no longer appear when interacting with it
This makes interactions feel more natural.
🛠️ Fixes and Improvements
⚙️ Major Performance Optimizations
This update includes extensive under-the-hood optimizations.
Improvements:
Addressed crashes that occurred immediately when launching the game
Significantly improved map-level performance
Added dynamic switching for rendered models
Reduced resource pressure when entering the game
This now effectively reduces:
Crashes on startup
Gameplay stutters
Resource loading pressure
Allowing the game to run stably on a wider range of PCs.
🧠 Object Pool System Optimization
We optimized the game's underlying object management system.
Improvements:
Improved the performance of all interactive items
Reduced performance costs when large numbers of objects are present
Reduced the likelihood of stutters and crashes
🌬️ Easy Mode Experience Adjustments
To give new players a more comfortable exploration experience:
Adjustments:
Reduced the oxygen consumption rate in Easy Mode
Players now have roughly twice as much time to explore away from the train
Making it easier for new players to get to know the world.
🔨 Building System Improvements
We have further improved the building experience.
Fixes:
Fixed an issue where holding the button would not continue building
Fixed incorrect building orientation
Improvements:
Building animation adjustment:
Construction now occurs only after the hammer actually swings
When the hammer successfully swings to build:
Added an impact sound effect
Improved building feedback
🧱 Wall-Mounted Item Placement Improvements
Fix:
Fixed placement issues affecting all items that snap to walls
Now:
Items snap to walls more easily
There is no need to repeatedly fine-tune the angle
Making placement much more convenient.
🚂 Train System Performance Optimizations
We have extensively optimized train-related logic.
Improvements:
Inactive buildings on the train no longer take part in rendering or calculations
Optimized train movement calculations
Reduced the cost of repeated calculations
Improved performance during construction
Significantly reducing:
Stutters while the train is moving
Stutters while building
The likelihood of crashes
🚂 Train Operation Logic Improvements
Adjustment:
Conditions for an advanced engine to stop working:
Before:
It stopped when there were no players on the train
Now:
It stops when there are no living players on the train
This prevents situations where:
A player's character dies while they are away
The train automatically travels far into the distance
Teammates are unable to continue playing
🏹 Enemy Behavior Improvements
🏹 Archer Improvements
Improvements:
Adjusted archer shooting logic
Fixed an occasional issue that prevented attacks from triggering
🐺🐻 Wolf and Bear Combat System Improvements
We have further improved animal combat logic to make battles fairer.
Now:
🎯 More Accurate Hit Detection
Wolves and bears must:
Be properly facing the player
Hit the target in the direction of their attack
Only then will the attack deal damage.
If the player:
Moves to the side before the attack connects
Moves behind the enemy
Then:
✅ The attack will be considered successfully dodged ✅ No damage will be taken
🐻 More Natural Tracking Attacks
Improvements:
Wolves and bears will still try to adjust their direction to track the player during an attack
But their turning speed is limited
You will no longer see:
❌ Instant turns ❌ Unreasonable U-turn attacks
Making combat respond more naturally to player movement.
🌐 Multiplayer Experience Improvements
We are continuing to improve the co-op experience.
Fixes:
Fixed an issue where clients and the host saw different resource quantities
Fixed resources no longer respawning after passing through a map for the second time
🐺 Multiplayer Animal Synchronization Improvements
Fixes:
Fixed wolves occasionally becoming invisible in multiplayer
Fixed killing one wolf sometimes granting loot rewards for multiple wolves
Improvements:
Improved client-side model synchronization for wolves and bears
Resolved target recognition conflicts when multiple wolves spawn at the same time
Each attack now resolves only against the target it actually hits
Each animal's death and reward are processed only once
In addition:
Reinforced bear spawning logic
Improved bear display synchronization
Improved the animal loot process
Making multiplayer hunting more stable and fair.
💬 Thank You for Your Support and Feedback
Thank you to every Conductor aboard OxyRail! 🚂🌱
We know stability is extremely important for a game built to grow over the long term.
Every issue reported by players helps us identify where improvements are needed.
We will continue to improve:
⚙️ Game performance 🚂 Train systems 🌍 World exploration 🐺 Combat 🤝 Multiplayer
Our goal is to make OxyRail an even more stable and enjoyable journey.
Thank you for accompanying OxyRail as it keeps moving forward! 🌱🚂
We look forward to traveling toward a more distant future with you!
— The OxyRail Development Team 🚂✨
Source
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