In this update1
Full notes
Full OxyRail update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
OxyRail changes
Update Notes
Fixed an issue where fishing could fail even when the interaction timing was correct.
Fixed an issue where players were unable to move forward, backward, left, right, or jump while opening the inventory.
Added click feedback to the crafting menu. Items now have a pop-up scaling animation when clicked.
Fixed an issue where footsteps would disappear after standing up from a seated position.
Optimized the sound effects of stepping in puddles during rainy weather, reducing their volume and harshness.
Added a minimum cooldown time for rainfall. The interval between two rain events is now at least 5 minutes, preventing overly frequent rain from affecting the gameplay experience.
Fixed an issue where digging treasure chests buried in dirt or sand pits could fail because the interaction target could not be triggered correctly.
Fixed an issue where trees would disappear immediately on client machines after being chopped down.
Optimized the distance at which the tool prompt icon appears when looking at resources, allowing prompts to be displayed from farther away.
Slightly increased the threshold for fall damage to prevent players from taking damage from very small drops.
Fixed the first-person hand positioning for several fruit items, improving their visual alignment and preventing abnormal appearances.
Significantly reduced the operating sound effects of solar panels and various batteries to prevent excessive noise.
Greatly improved the model quality of large snowy areas, fixing various clipping issues and abnormal model appearances.
Added additional resource points at the connection area between the Red Desert and Volcano regions, preventing the area from feeling too empty.
Source
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