Full notes
Full OxyRail update
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What changed
- Gameplay
- Workshop
- UI and audio
- Fixes
- Server
- Performance
OxyRail changes
Added two new carpet sets with a total of nine color variants. All old carpets have been removed from sale in Oxygen Town and fully replaced with the new versions. The new carpets significantly reduce clipping issues.
Fixed an issue where building construction could fail after swinging the hammer.
Fixed an issue where processed minerals were not properly deducted when smelted in any furnace unless the UI panel was opened.
Fixed a bug where research stations occasionally displayed an item that was not actually in the player’s inventory.
Fixed an issue where charcoal kilns, trash bins, and compost bins could generate abnormal items after being stored in chests and placed again.
Added sound effects to most interactive UI buttons on the home screen to improve user experience.
Fixed incorrect water accounting when using buckets or watering cans on large water collectors, which caused abnormal water loss.
Adjusted the magician’s luck system, slightly increasing luck probability in more scenarios.
Electricity system has been fully migrated to server authority and optimized for performance, eliminating desync and abnormal behavior.
Redesigned the electricity panel for clearer and more intuitive power information display.
Fixed gaps at the bottom of railings that caused floating visual issues.
Greatly optimized fish-related performance limits, improving large-scale fish farming performance.
Fixed an issue where cannonballs could pass through the player without dealing damage.
Fixed incorrect display of explanatory text in settings.
Fixed a bug where rapid spacebar input could cause double or triple jumps.
Fixed unclear error messages when failing to connect rooms from the home screen.
Optimized planter performance usage, improving large-scale farming smoothness.
Greatly optimized train structures for better performance under heavy usage.
Improved translation quality to better match local language contexts.
Fixed an issue in snowy mountains where tree movement and snow animation were desynced, causing clipping.
Added burning effects when bandit cannon shots hit targets for improved visual feedback.
Improved performance when train floors are impacted, reducing stuttering.
Lowered railing height and enabled decoration placement on railings.
Optimized collision behavior when connectors hit rocks or ores to prevent unintended interaction with iron flooring.
Fixed terrain misalignment issues with bandit tracks in desert areas.
Fixed missing fire effects in the basic cooking station.
Fixed an issue where the cooking pot could occasionally produce extra failed dishes.
Fixed a multiplayer bug where guest players (clients) could fail to cook special dishes in the cooking pot.
Source
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