HomeGamesUpdatesPricingMethodology
Steam News4 June 20262mo ago

Fishery Optimization: Fixes and Improvements [2026-06-04]

Fixed an issue where the visual model of a caught fish did not match its actual appearance.

Full notes

Full Oxygen Train update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition6 changes0 removals
  • Fixes
  • Gameplay
  • Balance
fixedFixed an issue where the visual model of a caught fish did not match its actual appearance.
changedAdjusted the breeding mechanics for "King Fish": when a King Fish breeds with a regular fish, the offspring will no longer automatically be a King Fish. A King Fish will only produce King Fish offspring if there are two or more King Fish present in the same tank.
changedOptimized the fish-cutting process: King Fish now yield a 1.5x quantity bonus when processed at the Cutting Table (quantities are rounded to the nearest whole number).
changedOptimized the fishing catch mechanism: aquatic plants will now only be caught when fishing in 2-tile depths; in all other interaction depths, you will no longer catch aquatic plants, wood, or stone.
addedIntroduced a new mechanic allowing players to catch recipes while fishing; there is a small chance of catching rare recipes.
changedIncreased the probability of catching additional items while fishing.

Oxygen Train changes

fixedFixed an issue where the visual model of a caught fish did not match its actual appearance.
changedAdjusted the breeding mechanics for "King Fish": when a King Fish breeds with a regular fish, the offspring will no longer automatically be a King Fish. A King Fish will only produce King Fish offspring if there are two or more King Fish present in the same tank.
changedOptimized the fish-cutting process: King Fish now yield a 1.5x quantity bonus when processed at the Cutting Table (quantities are rounded to the nearest whole number).
changedOptimized the fishing catch mechanism: aquatic plants will now only be caught when fishing in 2-tile depths; in all other interaction depths, you will no longer catch aquatic plants, wood, or stone.
addedIntroduced a new mechanic allowing players to catch recipes while fishing; there is a small chance of catching rare recipes.
  1. Fixed an issue where the visual model of a caught fish did not match its actual appearance.

  2. Adjusted the breeding mechanics for "King Fish": when a King Fish breeds with a regular fish, the offspring will no longer automatically be a King Fish. A King Fish will only produce King Fish offspring if there are two or more King Fish present in the same tank.

  3. Optimized the fish-cutting process: King Fish now yield a 1.5x quantity bonus when processed at the Cutting Table (quantities are rounded to the nearest whole number).

  4. Optimized the fishing catch mechanism: aquatic plants will now only be caught when fishing in 2-tile depths; in all other interaction depths, you will no longer catch aquatic plants, wood, or stone.

  5. Introduced a new mechanic allowing players to catch recipes while fishing; there is a small chance of catching rare recipes.

  6. Increased the probability of catching additional items while fishing.

  7. Fixed an issue where water interaction prompts in the Redwood Forest river would frequently fail to appear.

  8. Fixed an issue where certain underwater resources and objects could not be picked up under specific circumstances.

  9. Optimized the catch probability based on the type of fishing rod used, and linked the fishing difficulty level to the variety of items that can be caught.

  10. Fixed a synchronization issue between the host and client regarding the defeat of hens inside the Chicken Coop.

  11. Increased the placement distance for objects, making it easier to place large items.

Source

Steam News / 4 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.