In this update3
Full notes
Full OVIS LOOP update
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Repeated intro
Hello, this is LIFUEL. This update includes bug fixes and graphical improvements. Details are as follows:
What changed
- Gameplay
- Fixes
- Performance
OVIS LOOP changes
Bugs
Fixed an issue where the player’s position appeared incorrectly in the skill preview.
Fixed an issue where FireWave would disappear abruptly instead of fading out smoothly.
Fixed a rare crash that could occur when dismantling skills.
Fixes & Polishing
Work has been done to address visual fatigue caused by overly strong screen effects, which also made it difficult to see enemy attacks. We’ll continue to improve this through future updates.
Adjusted bloom and various visual effects across the game.
Reduced lighting effects upon enemy death.
Enhanced visibility of all status effect VFX.
Improved clarity of Burn, Combustion, and Electric Zone effects.
Adjusted desert background brightness.
Additional Changes (Oct 8)
Two modules that were making the player abnormally stronger than intended have been adjusted to function correctly.
As a result, the overall difficulty may feel higher than before.
We’ll carefully review any feedback related to this and consider further adjustments if necessary.
| Name | Change Details |
|---|---|
| Steam post imageOnly Purpose | Fixed an issue where all attacks were increasing damage by 150% instead of the intended 50%. |
| Steam post imageShattered Hope | Fixed an issue where equipping the module increased damage by 100%. |
We’re continuously monitoring your feedback — it’s been incredibly helpful to our development. Thank you so much for your support, and we’ll be bringing new content in the next update!
Source
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