In this update2
Full notes
Full OVIS LOOP update
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What changed
- Fixes
- Events
- Maps
- Performance
OVIS LOOP changes
Announcement
Hello, this is LIFUEL. We’ve quickly addressed some of the more urgent feedback and implemented improvements. We’ve also added a few new modules. In addition to improving the game, we’ll continue to put strong focus on developing new content as well.
Changes
Added a “Collect All” function for rewards obtained by defeating wolves in the Database (Codex)
Polished the Phase 2 transition animation
Bug Fixes
Reduced the issue of getting stuck in the flamethrower trap in Stage 2
Fixed an issue where the game would occasionally crash in environments not using the latest C++ version
Fixed an issue where the door would occasionally not open after defeating the Doctor Wolf
Fixed an issue where the game would occasionally crash when using indirect attacks such as summon skills
Fixed an issue where text did not appear during the Doctor Wolf Phase 2 transition in English, Simplified Chinese, Portuguese, and Russian
New Modules
| Image | Name | Description |
|---|---|---|
| Steam post image | Stick Grenade | Damage increases by 1 for each skill that is currently on cooldown. |
| Steam post image | Flashlight | When attacking electrified enemies, their groggy gauge fills 50% faster. |
| Steam post image | Toxic Flask | For 8 seconds after combat starts, damage is reduced by 18%. Afterwards, for 20 seconds, damage increases by 30% and cooldown is reduced by 15% |
| Steam post image | Rusty Canteen | If you are not hit for 5 seconds, gain a shield of 6. (Resets when hit) |
| Steam post image | Razor Trap | Direct attacks that deal 8 or less damage are instead set to deal 12 damage. |
Thank you all for your valuable feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
