Full notes
Full OverTime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
Good times to you! It's been a while since I've made a somewhat consistent post regarding what exactly is in development, or what kind of features are to be included to the game, so here's a sneak peek at the new movement mechanics I'm currently implementing (note that changes are to be expected later on)!
Sprint Overhaul
Unlike in the previous versions, the character now has to accumulate energy before sprinting at full speed. It is done by holding the sprint key (which is RMB now instead of L. Shift by default), all until you see a visual indication showing that you can run at maximum speed. Note that you can accumulate energy even while standing still.
Jumping
Yes, Seeker can now jump! This is not a cosmetic feature as you can see. Not much to say about it, other than it opens vast opportunities for creating many parkour puzzles.
Coiling
And one more thing: Seeker can now coil while mid-air (L. Shift by default) to compress himself during the flight. This is useful while jumping over big gaps or obstacles without breaking the flow of the run.
As it was said in the beginning, those features are partially experimental, they may be expanded/reworked in the future.
Source
Changelog.gg summarizes and formats this update. How we read updates.
