Full notes
Full OverTime update
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What changed
- Gameplay
Good times to you!
It's been a while since I've posted something newsworthy, and it's also been more than a year since the first build of the game has been uploaded to Steam, so I think it's time to share some thoughts with you.
So what happened?
As mentioned earlier, the game has been in the early access state for a year already, and, frankly, it hasn't made much progress since then. The only reasonable explanations I can give are fruitless sales of the game (thus the lack of funding), real life problems, the fact that it's only one person that actively works on the game, and my own lack of motivation, since the game has been almost under the radars. That being said, I'm not proud of any of these, so I'm planning to take some actions towards stabilizing this situation.
My plans
Firstly, the game's prologue is almost concluded, only missing some small parts which will be added in the upcoming update that will be released before the end of the year. And, secondly, right after it, I'll start actively working on the next chapter of the game. I can't tell much about it at the moment, other than that the full prologue is only about 10-15% of the next chapter, and that it will feature a lot of new mechanics and content. The next chapter's release date is somewhen at Q3 of 2022. Again, I can't promise anything, especially knowing that it's a titanic amount of work to tackle by a person like me, but I've got no other choice but to try.
That being said, I will try my best. Thanks for playing the game!
Source
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